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authorterkhen <terkhen@openttd.org>2010-09-18 20:36:13 +0000
committerterkhen <terkhen@openttd.org>2010-09-18 20:36:13 +0000
commit9ecf69684e9f1b946551abf3d54dda63f7e8b556 (patch)
tree7a0b2b13a6920197756a25a61a84194d58cc9651 /src/tree_cmd.cpp
parent3607c33b4f884243e254d5101f7c91bbd1895aa6 (diff)
downloadopenttd-9ecf69684e9f1b946551abf3d54dda63f7e8b556.tar.xz
(svn r20826) -Codechange: Simplify code for generating more trees above the snowline.
Diffstat (limited to 'src/tree_cmd.cpp')
-rw-r--r--src/tree_cmd.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index bc94b1fed..243eb6230 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -276,13 +276,9 @@ void PlaceTreesRandomly()
ht = GetTileZ(tile);
/* The higher we get, the more trees we plant */
j = GetTileZ(tile) / TILE_HEIGHT * 2;
+ /* Above snowline more trees! */
+ if (_settings_game.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) j *= 3;
while (j--) {
- /* Above snowline more trees! */
- if (_settings_game.game_creation.landscape == LT_ARCTIC && ht > GetSnowLine()) {
- PlaceTreeAtSameHeight(tile, ht);
- PlaceTreeAtSameHeight(tile, ht);
- };
-
PlaceTreeAtSameHeight(tile, ht);
}
}