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authoryexo <yexo@openttd.org>2011-11-08 19:48:47 +0000
committeryexo <yexo@openttd.org>2011-11-08 19:48:47 +0000
commit5c838ff1c312c240e44bb7da95e5450bcfeaeff6 (patch)
tree0a1e0902aa4874cfbe77fe3c07620e41c3fba28a /src/tree_cmd.cpp
parent704dcc0a475e1361a913a43ae0b5d601dde807cc (diff)
downloadopenttd-5c838ff1c312c240e44bb7da95e5450bcfeaeff6.tar.xz
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
Diffstat (limited to 'src/tree_cmd.cpp')
-rw-r--r--src/tree_cmd.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp
index c31d09834..37886a944 100644
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -453,8 +453,6 @@ static void DrawTile_Trees(TileInfo *ti)
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break;
}
- DrawClearLandFence(ti);
-
/* Do not draw trees when the invisible trees setting is set */
if (IsInvisibilitySet(TO_TREES)) return;
@@ -630,7 +628,6 @@ static void TileLoop_Trees(TileIndex tile)
}
AmbientSoundEffectCallback(tile);
- TileLoopClearHelper(tile);
uint treeCounter = GetTreeCounter(tile);