From 5c838ff1c312c240e44bb7da95e5450bcfeaeff6 Mon Sep 17 00:00:00 2001 From: yexo Date: Tue, 8 Nov 2011 19:48:47 +0000 Subject: (svn r23168) -Feature [FS#1824]: always draw fences around field tiles --- src/tree_cmd.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/tree_cmd.cpp') diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index c31d09834..37886a944 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -453,8 +453,6 @@ static void DrawTile_Trees(TileInfo *ti) default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break; } - DrawClearLandFence(ti); - /* Do not draw trees when the invisible trees setting is set */ if (IsInvisibilitySet(TO_TREES)) return; @@ -630,7 +628,6 @@ static void TileLoop_Trees(TileIndex tile) } AmbientSoundEffectCallback(tile); - TileLoopClearHelper(tile); uint treeCounter = GetTreeCounter(tile); -- cgit v1.2.3-70-g09d2