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authorpeter1138 <peter1138@openttd.org>2014-10-04 16:40:23 +0000
committerpeter1138 <peter1138@openttd.org>2014-10-04 16:40:23 +0000
commitce9fab58bc02cda3fde8d3cb42fd88f25889b340 (patch)
tree7b92188f2ac8622c17ee45cd6c54bd16196c064c /src/train_gui.cpp
parent587ad940cc46ffb573e080320bac51085994b7f7 (diff)
downloadopenttd-ce9fab58bc02cda3fde8d3cb42fd88f25889b340.tar.xz
(svn r26951) -Codechange: Do the GUI-scale dance for vehicle, depot, and purchase lists.
Diffstat (limited to 'src/train_gui.cpp')
-rw-r--r--src/train_gui.cpp43
1 files changed, 28 insertions, 15 deletions
diff --git a/src/train_gui.cpp b/src/train_gui.cpp
index a89ade3cf..6c2d9a9d6 100644
--- a/src/train_gui.cpp
+++ b/src/train_gui.cpp
@@ -15,6 +15,7 @@
#include "train.h"
#include "strings_func.h"
#include "vehicle_func.h"
+#include "zoom_func.h"
#include "table/strings.h"
@@ -73,7 +74,7 @@ static int HighlightDragPosition(int px, int max_width, VehicleID selection)
if (drag_hlight_width > 0) {
GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
- drag_hlight_right - WD_FRAMERECT_RIGHT, 13 - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
+ drag_hlight_right - WD_FRAMERECT_RIGHT, UnScaleByZoom(4 * 13, ZOOM_LVL_GUI) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
}
return drag_hlight_width;
@@ -99,8 +100,9 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
int highlight_l = 0;
int highlight_r = 0;
int max_width = right - left + 1;
+ int height = UnScaleByZoom(4 * 14, ZOOM_LVL_GUI);
- if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return;
+ if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
@@ -121,7 +123,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
- DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
+ DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), height / 2 + offset.y);
}
if (!v->IsArticulatedPart()) sel_articulated = false;
@@ -150,7 +152,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
if (highlight_l != highlight_r) {
/* Draw the highlight. Now done after drawing all the engines, as
* the next engine after the highlight could overlap it. */
- DrawFrameRect(highlight_l, 0, highlight_r, 13, COLOUR_WHITE, FR_BORDERONLY);
+ DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY);
}
_cur_dpi = old_dpi;
@@ -350,13 +352,19 @@ int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
*/
void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
{
+ /* get rid of awkward offset */
+ y -= WD_MATRIX_TOP;
+
+ int sprite_height = UnScaleByZoom(4 * GetVehicleHeight(VEH_TRAIN), ZOOM_LVL_GUI);
+ int line_height = max(sprite_height, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM);
+ int sprite_y_offset = line_height / 2;
+ int text_y_offset = (line_height - FONT_HEIGHT_NORMAL) / 2;
+
/* draw the first 3 details tabs */
if (det_tab != TDW_TAB_TOTALS) {
bool rtl = _current_text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
int x = rtl ? right : left;
- int sprite_y_offset = 4 + (FONT_HEIGHT_NORMAL - 10) / 2;
- int line_height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
for (; v != NULL && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
@@ -368,15 +376,20 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
Point offset;
int width = u->GetDisplayImageWidth(&offset);
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
+ int pitch = 0;
+ const Engine *e = Engine::Get(v->engine_type);
+ if (e->GetGRF() != NULL) {
+ pitch = UnScaleByZoom(4 * e->GetGRF()->traininfo_vehicle_pitch, ZOOM_LVL_GUI);
+ }
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
- DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y);
+ DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch);
}
px += rtl ? -width : width;
dx += width;
u = u->Next();
} while (u != NULL && u->IsArticulatedPart());
- bool separate_sprite_row = (dx > TRAIN_DETAILS_MAX_INDENT);
+ bool separate_sprite_row = (dx > (uint)UnScaleByZoom(4 * TRAIN_DETAILS_MAX_INDENT, ZOOM_LVL_GUI));
if (separate_sprite_row) {
vscroll_pos--;
dx = 0;
@@ -384,11 +397,11 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
uint num_lines = max(1u, _cargo_summary.Length());
for (uint i = 0; i < num_lines; i++) {
- int sprite_width = max<int>(dx, TRAIN_DETAILS_MIN_INDENT) + 3;
+ int sprite_width = max<int>(dx, UnScaleByZoom(4 * TRAIN_DETAILS_MIN_INDENT, ZOOM_LVL_GUI)) + 3;
int data_left = left + (rtl ? 0 : sprite_width);
int data_right = right - (rtl ? sprite_width : 0);
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
- int py = y - line_height * vscroll_pos;
+ int py = y - line_height * vscroll_pos + text_y_offset;
if (i > 0 || separate_sprite_row) {
if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]);
}
@@ -432,8 +445,8 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
}
/* draw total cargo tab */
- DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
- y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
+ DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
+ y += line_height;
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
@@ -442,11 +455,11 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po
SetDParam(2, i); // {SHORTCARGO} #1
SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
SetDParam(4, _settings_game.vehicle.freight_trains);
- DrawString(left, right, y, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
- y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
+ DrawString(left, right, y + text_y_offset, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
+ y += line_height;
}
}
SetDParam(0, feeder_share);
- DrawString(left, right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
+ DrawString(left, right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
}