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authorrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
committerrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
commit2b97f38cd176d5638053c87199e6ac175d5ee1e4 (patch)
tree85e4776e0646803f4d69f9c700e1712df215be6a /src/train_gui.cpp
parent48df0d4e06ee05e56793cc6e638d649126032d4e (diff)
downloadopenttd-2b97f38cd176d5638053c87199e6ac175d5ee1e4.tar.xz
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
Diffstat (limited to 'src/train_gui.cpp')
-rw-r--r--src/train_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/train_gui.cpp b/src/train_gui.cpp
index 40be8f10f..1f923a79c 100644
--- a/src/train_gui.cpp
+++ b/src/train_gui.cpp
@@ -23,9 +23,9 @@
#include "table/sprites.h"
#include "table/strings.h"
-void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
- if (!success) return;
+ if (result.Failed()) return;
/* find a locomotive in the depot. */
const Vehicle *found = NULL;