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authorrubidium <rubidium@openttd.org>2008-12-26 20:45:02 +0000
committerrubidium <rubidium@openttd.org>2008-12-26 20:45:02 +0000
commitf18043ee21218dc9ea26ce41b1294c5212ac363c (patch)
tree8f057180fb9ab731f9c1950f45a7d957bf7d4ae0 /src/train_cmd.cpp
parent73ca72922c64db43f16b4283548ccf30aca3e59a (diff)
downloadopenttd-f18043ee21218dc9ea26ce41b1294c5212ac363c.tar.xz
(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle destructor as that was already doing the same for a few vehicle types.
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 50f50b137..619a3e8a4 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -938,6 +938,7 @@ static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
if (v == NULL) return NULL;
if (IsTrainWagon(v)) SetFreeWagon(v);
+ first->SetNext(NULL);
return v;
}
@@ -4392,7 +4393,7 @@ void Train::Tick()
TrainLocoHandler(this, true);
} else if (IsFreeWagon(this) && HASBITS(this->vehstatus, VS_CRASHED)) {
/* Delete flooded standalone wagon chain */
- if (++this->u.rail.crash_anim_pos >= 4400) DeleteVehicleChain(this);
+ if (++this->u.rail.crash_anim_pos >= 4400) delete this;
}
}