diff options
author | Erich Eckner <git@eckner.net> | 2018-10-30 11:13:12 +0100 |
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committer | Erich Eckner <git@eckner.net> | 2018-10-30 15:28:03 +0100 |
commit | a34d095259409cf1454d9777deabbc00bcdb9407 (patch) | |
tree | 9e7c37ed33f5bd6b3c2f41cf248dcb656b2a4afa /src/train_cmd.cpp | |
parent | 6647cb917963c4e0d6d633b7a92af78167050893 (diff) | |
download | openttd-a34d095259409cf1454d9777deabbc00bcdb9407.tar.xz |
underground patch appliedunderground-plus-others-original
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 241 |
1 files changed, 236 insertions, 5 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index a01612511..280643b3c 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -34,6 +34,7 @@ #include "newgrf.h" #include "order_backup.h" #include "zoom_func.h" +#include "cargodest_func.h" #include "table/strings.h" #include "table/train_cmd.h" @@ -156,6 +157,8 @@ void Train::ConsistChanged(bool same_length) u->InvalidateNewGRFCache(); } + uint32 cargo_mask = 0; + for (Train *u = this; u != NULL; u = u->Next()) { const Engine *e_u = u->GetEngine(); const RailVehicleInfo *rvi_u = &e_u->u.rail; @@ -200,7 +203,9 @@ void Train::ConsistChanged(bool same_length) } } + /* Store carried cargo. */ u->cargo_cap = e_u->DetermineCapacity(u); + if (u->cargo_type != INVALID_CARGO && u->cargo_cap > 0) SetBit(cargo_mask, u->cargo_type); u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period); /* check the vehicle length (callback) */ @@ -231,6 +236,7 @@ void Train::ConsistChanged(bool same_length) } /* store consist weight/max speed in cache */ + this->vcache.cached_cargo_mask = cargo_mask; this->vcache.cached_max_speed = max_speed; this->tcache.cached_tilt = train_can_tilt; this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit(); @@ -1110,6 +1116,8 @@ static void NormaliseTrainHead(Train *head) /* Not a front engine, i.e. a free wagon chain. No need to do more. */ if (!head->IsFrontEngine()) return; + PrefillRouteLinks(head); + /* Update the refit button and window */ InvalidateWindowData(WC_VEHICLE_REFIT, head->index, VIWD_CONSIST_CHANGED); SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, WID_VV_REFIT); @@ -1296,6 +1304,9 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u CheckCargoCapacity(dst_head); } + /* Pre-fill route links after adding a vehicle. */ + if (dst_head != NULL && dst_head->IsFrontEngine()) PrefillRouteLinks(dst_head); + /* We are undoubtedly changing something in the depot and train list. */ InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile); InvalidateWindowClassesData(WC_TRAINS_LIST, 0); @@ -1828,6 +1839,17 @@ void ReverseTrainDirection(Train *v) return; } + /* We are inside tunnel/bidge with signals, reversing will close the entrance. */ + if (HasWormholeSignals(v->tile)) { + /* Flip signal on tunnel entrance tile red. */ + SetBitTunnelBridgeExit(v->tile); + MarkTileDirtyByTile(v->tile); + /* Clear counters. */ + v->wait_counter = 0; + v->load_unload_ticks = 0; + return; + } + /* TrainExitDir does not always produce the desired dir for depots and * tunnels/bridges that is needed for UpdateSignalsOnSegment. */ DiagDirection dir = TrainExitDir(v->direction, v->track); @@ -2164,6 +2186,42 @@ static bool CheckTrainStayInDepot(Train *v) return false; } +static void HandleLastTunnelBridgeSignals(TileIndex tile, TileIndex end, DiagDirection dir, bool free) +{ + if (IsBridge(end) && _m[end].m2 > 0){ + /* Clearing last bridge signal. */ + uint16 m = _m[end].m2; + byte i = 15; + while((m & 0x8000) == 0 && --i > 0) m <<= 1; + ClrBit(_m[end].m2, i); + + uint x = TileX(end)* TILE_SIZE; + uint y = TileY(end)* TILE_SIZE; + uint distance = (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals) * ++i; + switch (dir) { + default: NOT_REACHED(); + case DIAGDIR_NE: MarkTileDirtyByTile(TileVirtXY(x - distance, y)); break; + case DIAGDIR_SE: MarkTileDirtyByTile(TileVirtXY(x, y + distance)); break; + case DIAGDIR_SW: MarkTileDirtyByTile(TileVirtXY(x + distance, y)); break; + case DIAGDIR_NW: MarkTileDirtyByTile(TileVirtXY(x, y - distance)); break; + } + MarkTileDirtyByTile(tile); + } + if (free) { + /* Open up the wormhole and clear m2. */ + _m[tile].m2 = 0; + _m[end].m2 = 0; + + if (IsTunnelBridgeWithSignRed(end)) { + ClrBitTunnelBridgeExit(end); + if (!_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(end); + } else if (IsTunnelBridgeWithSignRed(tile)) { + ClrBitTunnelBridgeExit(tile); + if (!_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(tile); + } + } +} + /** * Clear the reservation of \a tile that was just left by a wagon on \a track_dir. * @param v %Train owning the reservation. @@ -2179,7 +2237,8 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_ if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) { TileIndex end = GetOtherTunnelBridgeEnd(tile); - if (TunnelBridgeIsFree(tile, end, v).Succeeded()) { + bool free = TunnelBridgeIsFree(tile, end, v).Succeeded(); + if (free) { /* Free the reservation only if no other train is on the tiles. */ SetTunnelBridgeReservation(tile, false); SetTunnelBridgeReservation(end, false); @@ -2189,6 +2248,7 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_ MarkTileDirtyByTile(end); } } + if (HasWormholeSignals(tile)) HandleLastTunnelBridgeSignals(tile, end, dir, free); } } else if (IsRailStationTile(tile)) { TileIndex new_tile = TileAddByDiagDir(tile, dir); @@ -2789,8 +2849,6 @@ int Train::UpdateSpeed() */ static void TrainEnterStation(Train *v, StationID station) { - v->last_station_visited = station; - /* check if a train ever visited this station before */ Station *st = Station::Get(station); if (!(st->had_vehicle_of_type & HVOT_TRAIN)) { @@ -2809,7 +2867,7 @@ static void TrainEnterStation(Train *v, StationID station) v->force_proceed = TFP_NONE; SetWindowDirty(WC_VEHICLE_VIEW, v->index); - v->BeginLoading(); + v->BeginLoading(station); TriggerStationRandomisation(st, v->tile, SRT_TRAIN_ARRIVES); TriggerStationAnimation(st, v->tile, SAT_TRAIN_ARRIVES); @@ -3055,6 +3113,101 @@ static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data) return t; } + + +/** Find train in front and keep distance between trains in tunnel/bridge. */ +static Vehicle *FindSpaceBetweenTrainsEnum(Vehicle *v, void *data) +{ + /* Don't look at wagons between front and back of train. */ + if (v->type != VEH_TRAIN || (v->Previous() != NULL && v->Next() != NULL)) return NULL; + + const Vehicle *u = (Vehicle*)data; + int32 a, b = 0; + + switch (u->direction) { + default: NOT_REACHED(); + case DIR_NE: a = u->x_pos; b = v->x_pos; break; + case DIR_SE: a = v->y_pos; b = u->y_pos; break; + case DIR_SW: a = v->x_pos; b = u->x_pos; break; + case DIR_NW: a = u->y_pos; b = v->y_pos; break; + } + + if (a > b && a <= (b + (int)(Train::From(u)->wait_counter)) + (int)(TILE_SIZE)) return v; + return NULL; +} + +static bool IsToCloseBehindTrain(Vehicle *v, TileIndex tile, bool check_endtile) +{ + Train *t = (Train *)v; + + if (t->force_proceed != 0) return false; + + if (HasVehicleOnPos(t->tile, v, &FindSpaceBetweenTrainsEnum)) { + /* Revert train if not going with tunnel direction. */ + if (DirToDiagDir(t->direction) != GetTunnelBridgeDirection(t->tile)) { + v->cur_speed = 0; + ToggleBit(t->flags, VRF_REVERSING); + } + return true; + } + /* Cover blind spot at end of tunnel bridge. */ + if (check_endtile){ + if (HasVehicleOnPos(GetOtherTunnelBridgeEnd(t->tile), v, &FindSpaceBetweenTrainsEnum)) { + /* Revert train if not going with tunnel direction. */ + if (DirToDiagDir(t->direction) != GetTunnelBridgeDirection(t->tile)) { + v->cur_speed = 0; + ToggleBit(t->flags, VRF_REVERSING); + } + return true; + } + } + + return false; +} + +/** Simulate signals in tunnel - bridge. */ +static bool CheckTrainStayInWormHole(Train *t, TileIndex tile) +{ + if (t->force_proceed != 0) return false; + + /* When not exit reverse train. */ + if (!IsTunnelBridgeExit(tile)) { + t->cur_speed = 0; + ToggleBit(t->flags, VRF_REVERSING); + return true; + } + SigSegState seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, t->owner); + if (seg_state == SIGSEG_FULL || (seg_state == SIGSEG_PBS && !TryPathReserve(t))) { + t->cur_speed = 0; + return true; + } + + return false; +} + +static void HandleSignalBehindTrain(Train *v, uint signal_number) +{ + TileIndex tile; + switch (v->direction) { + default: NOT_REACHED(); + case DIR_NE: tile = TileVirtXY(v->x_pos + (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals), v->y_pos); break; + case DIR_SE: tile = TileVirtXY(v->x_pos, v->y_pos - (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals) ); break; + case DIR_SW: tile = TileVirtXY(v->x_pos - (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals), v->y_pos); break; + case DIR_NW: tile = TileVirtXY(v->x_pos, v->y_pos + (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals)); break; + } + + if(tile == v->tile) { + /* Flip signal on ramp. */ + if (IsTunnelBridgeWithSignRed(tile)) { + ClrBitTunnelBridgeExit(tile); + MarkTileDirtyByTile(tile); + } + } else if (IsBridge(v->tile) && signal_number <= 16) { + ClrBit(_m[v->tile].m2, signal_number); + MarkTileDirtyByTile(tile); + } +} + /** * Move a vehicle chain one movement stop forwards. * @param v First vehicle to move. @@ -3154,7 +3307,9 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) /* Don't handle stuck trains here. */ if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false; - + /* this codepath seems to be run every 5 ticks, so increase counter twice every 20 ticks */ + IncreaseStuckCounter(v->tile); + if (v->tick_counter % 4 == 0) IncreaseStuckCounter(v->tile); if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) { v->cur_speed = 0; v->subspeed = 0; @@ -3239,6 +3394,23 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) goto invalid_rail; } + if (HasWormholeSignals(gp.new_tile)) { + /* If red signal stop. */ + if (v->IsFrontEngine() && v->force_proceed == 0) { + if (IsTunnelBridgeWithSignRed(gp.new_tile)) { + v->cur_speed = 0; + return false; + } + if (IsTunnelBridgeExit(gp.new_tile)) { + v->cur_speed = 0; + goto invalid_rail; + } + /* Flip signal on tunnel entrance tile red. */ + SetBitTunnelBridgeExit(gp.new_tile); + MarkTileDirtyByTile(gp.new_tile); + } + } + if (!HasBit(r, VETS_ENTERED_WORMHOLE)) { Track track = FindFirstTrack(chosen_track); Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir); @@ -3291,6 +3463,64 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse) } } } else { + /* Handle signal simulation on tunnel/bridge. */ + TileIndex old_tile = TileVirtXY(v->x_pos, v->y_pos); + if (old_tile != gp.new_tile && HasWormholeSignals(v->tile) && (v->IsFrontEngine() || v->Next() == NULL)){ + if (old_tile == v->tile) { + if (v->IsFrontEngine() && v->force_proceed == 0 && IsTunnelBridgeExit(v->tile)) goto invalid_rail; + /* Entered wormhole set counters. */ + v->wait_counter = (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals) - TILE_SIZE; + v->load_unload_ticks = 0; + } + + uint distance = v->wait_counter; + bool leaving = false; + if (distance == 0) v->wait_counter = (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals); + + if (v->IsFrontEngine()) { + /* Check if track in front is free and see if we can leave wormhole. */ + int z = GetSlopePixelZ(gp.x, gp.y) - v->z_pos; + if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && !(abs(z) > 2)) { + if (CheckTrainStayInWormHole(v, gp.new_tile)) return false; + leaving = true; + } else { + if (IsToCloseBehindTrain(v, gp.new_tile, distance == 0)) { + if (distance == 0) v->wait_counter = 0; + v->cur_speed = 0; + return false; + } + /* flip signal in front to red on bridges*/ + if (distance == 0 && v->load_unload_ticks <= 15 && IsBridge(v->tile)){ + SetBit(_m[v->tile].m2, v->load_unload_ticks); + MarkTileDirtyByTile(gp.new_tile); + } + } + } + if (v->Next() == NULL) { + if (v->load_unload_ticks > 0 && v->load_unload_ticks <= 16 && distance == (TILE_SIZE * _settings_client.gui.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2); + if (old_tile == v->tile) { + /* We left ramp into wormhole. */ + v->x_pos = gp.x; + v->y_pos = gp.y; + UpdateSignalsOnSegment(old_tile, INVALID_DIAGDIR, v->owner); + } + } + if (distance == 0) v->load_unload_ticks++; + v->wait_counter -= TILE_SIZE; + + if (leaving) { // Reset counters. + v->force_proceed = 0; + v->wait_counter = 0; + v->load_unload_ticks = 0; + v->x_pos = gp.x; + v->y_pos = gp.y; + VehicleUpdatePosition(v); + VehicleUpdateViewport(v, false); + UpdateSignalsOnSegment(gp.new_tile, INVALID_DIAGDIR, v->owner); + continue; + } + } + if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) { /* Perform look-ahead on tunnel exit. */ if (v->IsFrontEngine()) { @@ -3761,6 +3991,7 @@ static bool TrainLocoHandler(Train *v, bool mode) /* Handle stuck trains. */ if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) { ++v->wait_counter; + if (v->tick_counter % 4 == 0) IncreaseStuckCounter(v->tile); /* Should we try reversing this tick if still stuck? */ bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals; 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