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authorsmatz <smatz@openttd.org>2008-02-20 15:18:35 +0000
committersmatz <smatz@openttd.org>2008-02-20 15:18:35 +0000
commit7dbb21c69ba46f4d042b06f6c375b3a0c3bbf1b9 (patch)
tree14ead4c3f501775a6a37499b96a4d591a9285606 /src/train_cmd.cpp
parent1d120c51b8289eaa802b12d965bfa95e57880c0b (diff)
downloadopenttd-7dbb21c69ba46f4d042b06f6c375b3a0c3bbf1b9.tar.xz
(svn r12194) -Codechange: apply coding style on enum TrainSubtype
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r--src/train_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index c4c18910e..9e3c70e08 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1445,7 +1445,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* up on a new line to be added to the newly built loco. Replace it is.
* Totally braindead cause building a new engine adds all loco-less
* engines to its train anyways */
- if (p2 == 2 && HasBit(ori_subtype, Train_Front)) {
+ if (p2 == 2 && HasBit(ori_subtype, TS_FRONT)) {
Vehicle *tmp;
for (v = first; v != NULL; v = tmp) {
tmp = GetNextVehicle(v);