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authorterkhen <terkhen@openttd.org>2011-01-19 20:04:09 +0000
committerterkhen <terkhen@openttd.org>2011-01-19 20:04:09 +0000
commitd426906a010f9e7355986400edcbe1d84b6a70e2 (patch)
treecbcbd03e43978909338f73f3dbb075e01d26216e /src/train.h
parentbe44f1306f633448e88b0a460205b1a6af927218 (diff)
downloadopenttd-d426906a010f9e7355986400edcbe1d84b6a70e2.tar.xz
(svn r21862) -Codechange: Unify subtype handling between road vehicles and trains.
Diffstat (limited to 'src/train.h')
-rw-r--r--src/train.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/src/train.h b/src/train.h
index 55c273faa..f20bdd582 100644
--- a/src/train.h
+++ b/src/train.h
@@ -138,116 +138,6 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
int GetCurrentMaxSpeed() const;
/**
- * Set front engine state
- */
- FORCEINLINE void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
-
- /**
- * Remove the front engine state
- */
- FORCEINLINE void ClearFrontEngine() { ClrBit(this->subtype, GVSF_FRONT); }
-
- /**
- * Set a vehicle to be an articulated part
- */
- FORCEINLINE void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
-
- /**
- * Clear a vehicle from being an articulated part
- */
- FORCEINLINE void ClearArticulatedPart() { ClrBit(this->subtype, GVSF_ARTICULATED_PART); }
-
- /**
- * Set a vehicle to be a wagon
- */
- FORCEINLINE void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
-
- /**
- * Clear wagon property
- */
- FORCEINLINE void ClearWagon() { ClrBit(this->subtype, GVSF_WAGON); }
-
- /**
- * Set engine status
- */
- FORCEINLINE void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
-
- /**
- * Clear engine status
- */
- FORCEINLINE void ClearEngine() { ClrBit(this->subtype, GVSF_ENGINE); }
-
- /**
- * Set if a vehicle is a free wagon
- */
- FORCEINLINE void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
-
- /**
- * Clear a vehicle from being a free wagon
- */
- FORCEINLINE void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
-
- /**
- * Set if a vehicle is a multiheaded engine
- */
- FORCEINLINE void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
-
- /**
- * Clear multiheaded engine property
- */
- FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); }
-
-
- /**
- * Check if train is a front engine
- * @return Returns true if train is a front engine
- */
- FORCEINLINE bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); }
-
- /**
- * Check if train is a free wagon (got no engine in front of it)
- * @return Returns true if train is a free wagon
- */
- FORCEINLINE bool IsFreeWagon() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
-
- /**
- * Check if a vehicle is an engine (can be first in a train)
- * @return Returns true if vehicle is an engine
- */
- FORCEINLINE bool IsEngine() const { return HasBit(this->subtype, GVSF_ENGINE); }
-
- /**
- * Check if a train is a wagon
- * @return Returns true if vehicle is a wagon
- */
- FORCEINLINE bool IsWagon() const { return HasBit(this->subtype, GVSF_WAGON); }
-
- /**
- * Check if train is a multiheaded engine
- * @return Returns true if vehicle is a multiheaded engine
- */
- FORCEINLINE bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
-
- /**
- * Tell if we are dealing with the rear end of a multiheaded engine.
- * @return True if the engine is the rear part of a dualheaded engine.
- */
- FORCEINLINE bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
-
- /**
- * Check if train is an articulated part of an engine
- * @return Returns true if train is an articulated part
- */
- FORCEINLINE bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); }
-
- /**
- * Check if an engine has an articulated part.
- * @return True if the engine has an articulated part.
- */
- FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
-
-
- /**
* Get the next part of a multi-part engine.
* Will only work on a multi-part engine (this->EngineHasArticPart() == true),
* Result is undefined for normal engine.