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authorfrosch <frosch@openttd.org>2012-07-07 15:39:46 +0000
committerfrosch <frosch@openttd.org>2012-07-07 15:39:46 +0000
commit08a8c3a773e9c730bd92a39e1e07403a172e866a (patch)
tree5fea4034f5d65bf6be9c28458ce05369d702a78d /src/train.h
parent8d004f3c63fbff4f3524f770483db90408a98c50 (diff)
downloadopenttd-08a8c3a773e9c730bd92a39e1e07403a172e866a.tar.xz
(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
Diffstat (limited to 'src/train.h')
-rw-r--r--src/train.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/train.h b/src/train.h
index 80e8b3494..85c9edf67 100644
--- a/src/train.h
+++ b/src/train.h
@@ -101,8 +101,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
Money GetRunningCost() const;
int GetDisplayImageWidth(Point *offset = NULL) const;
- bool IsInDepot() const;
- bool IsStoppedInDepot() const;
+ bool IsInDepot() const { return this->track == TRACK_BIT_DEPOT; }
bool Tick();
void OnNewDay();
uint Crash(bool flooded = false);