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authorErich Eckner <git@eckner.net>2018-10-30 11:13:12 +0100
committerErich Eckner <git@eckner.net>2018-10-30 15:28:03 +0100
commita34d095259409cf1454d9777deabbc00bcdb9407 (patch)
tree9e7c37ed33f5bd6b3c2f41cf248dcb656b2a4afa /src/trafficlight.h
parent6647cb917963c4e0d6d633b7a92af78167050893 (diff)
downloadopenttd-underground-plus-others-original.tar.xz
underground patch appliedunderground-plus-others-original
Diffstat (limited to 'src/trafficlight.h')
-rw-r--r--src/trafficlight.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/trafficlight.h b/src/trafficlight.h
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+++ b/src/trafficlight.h
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+/* $Id: trafficlight.h $ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file trafficlight.h variables used for handling trafficlights. */
+
+
+/**
+ * Used for synchronising traffic light signals.
+ * Number below is how far we look into the _tl_check_offsets array when
+ * placing trafficlights, based on _settings_game.construction.max_tlc_distance.
+ */
+static const uint8 _tlc_distance[5] = {
+0, ///< no synchronizing.
+8, ///< adjecant tiles only.
+24, ///< 2 tiles away.
+48, ///< 3 tiles away.
+80 ///< 4 tiles away.
+};
+
+/** TileDiffs for the adjacent tiles and those a little further away. */
+static const TileIndexDiffC _tl_check_offsets[80] = {
+ /* Tiles next to this tile (8 tiles). */
+ {-1, -1},
+ { 0, -1},
+ { 1, -1},
+ { 1, 0},
+ { 1, 1},
+ { 0, 1},
+ {-1, 1},
+ {-1, 0},
+ /* Tiles two tiles away from this tile (16 tiles). */
+ {-2, -2},
+ {-1, -2},
+ { 0, -2},
+ { 1, -2},
+ { 2, -2},
+ { 2, -1},
+ { 2, 0},
+ { 2, 1},
+ { 2, 2},
+ { 1, 2},
+ { 0, 2},
+ {-1, 2},
+ {-2, 2},
+ {-2, 1},
+ {-2, 0},
+ {-2, -1},
+ /* Tiles three tiles away from this tile (24 tiles). */
+ {-3, -3},
+ {-3, -2},
+ {-3, -1},
+ {-3, 0},
+ {-3, 1},
+ {-3, 2},
+ {-3, 3},
+ {-2, 3},
+ {-1, 3},
+ { 0, 3},
+ { 1, 3},
+ { 2, 3},
+ { 3, 3},
+ { 3, 2},
+ { 3, 1},
+ { 3, 0},
+ { 3, -1},
+ { 3, -2},
+ { 3, -3},
+ { 2, -3},
+ { 1, -3},
+ { 0, -3},
+ {-1, -3},
+ {-2, -3},
+ /* Tiles four tiles away from this tile (32 tiles). */
+ {-4, -4},
+ {-3, -4},
+ {-2, -4},
+ {-1, -4},
+ { 0, -4},
+ { 1, -4},
+ { 2, -4},
+ { 3, -4},
+ { 4, -4},
+ { 4, -3},
+ { 4, -2},
+ { 4, -1},
+ { 4, 0},
+ { 4, 1},
+ { 4, 2},
+ { 4, 3},
+ { 4, 4},
+ { 3, 4},
+ { 2, 4},
+ { 1, 4},
+ { 0, 4},
+ {-1, 4},
+ {-2, 4},
+ {-3, 4},
+ {-4, 4},
+ {-4, 3},
+ {-4, 2},
+ {-4, 1},
+ {-4, 0},
+ {-4, -1},
+ {-4, -2},
+ {-4, -3}
+};
+
+/**
+ * Drawing offsets for the traffic light posts [roadside (left, right)][direction (SW, SE, NW, NE)].
+ */
+static const Point _tl_offsets[2][4] = {
+ {{15, 1}, {14, 15}, {1, 0}, {0, 14}}, // Left side driving.
+ {{15, 14}, {1, 15}, {14, 0}, {0, 1}} // Right side driving.
+};
+
+/**
+ * Sprites needed for the various states of a TL crossing [state][direction].
+ */
+static const SpriteID _tls_to_sprites[7][4] = {
+ {SPR_TL_SW_NONE, SPR_TL_SE_NONE, SPR_TL_NW_NONE, SPR_TL_NE_NONE},
+ {SPR_TL_SW_GREEN, SPR_TL_SE_RED, SPR_TL_NW_RED, SPR_TL_NE_GREEN},
+ {SPR_TL_SW_YELLOW, SPR_TL_SE_RED, SPR_TL_NW_RED, SPR_TL_NE_YELLOW},
+ {SPR_TL_SW_RED, SPR_TL_SE_RED_YELLOW, SPR_TL_NW_RED_YELLOW, SPR_TL_NE_RED},
+ {SPR_TL_SW_RED, SPR_TL_SE_GREEN, SPR_TL_NW_GREEN, SPR_TL_NE_RED},
+ {SPR_TL_SW_RED, SPR_TL_SE_YELLOW, SPR_TL_NW_YELLOW, SPR_TL_NE_RED},
+ {SPR_TL_SW_RED_YELLOW, SPR_TL_SE_RED, SPR_TL_NW_RED, SPR_TL_NE_RED_YELLOW}
+};