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authorJMcKiern <jmckiern@tcd.ie>2019-09-29 21:27:32 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-09-29 21:27:32 +0100
commit04f659e768486da4fc73a97a633f140d9733bf78 (patch)
tree7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/townname.cpp
parent316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff)
downloadopenttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz
Fix: Some typos found using codespell
Diffstat (limited to 'src/townname.cpp')
-rw-r--r--src/townname.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/townname.cpp b/src/townname.cpp
index d382adf34..6d3035886 100644
--- a/src/townname.cpp
+++ b/src/townname.cpp
@@ -124,7 +124,7 @@ bool GenerateTownName(uint32 *townnameparts, TownNames *town_names)
TownNameParams par(_settings_game.game_creation.town_name);
/* This function is called very often without entering the gameloop
- * inbetween. So reset layout cache to prevent it from growing too big. */
+ * in between. So reset layout cache to prevent it from growing too big. */
Layouter::ReduceLineCache();
/* Do not set i too low, since when we run out of names, we loop