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author | JMcKiern <jmckiern@tcd.ie> | 2019-09-29 21:27:32 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-09-29 21:27:32 +0100 |
commit | 04f659e768486da4fc73a97a633f140d9733bf78 (patch) | |
tree | 7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/townname.cpp | |
parent | 316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff) | |
download | openttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz |
Fix: Some typos found using codespell
Diffstat (limited to 'src/townname.cpp')
-rw-r--r-- | src/townname.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/townname.cpp b/src/townname.cpp index d382adf34..6d3035886 100644 --- a/src/townname.cpp +++ b/src/townname.cpp @@ -124,7 +124,7 @@ bool GenerateTownName(uint32 *townnameparts, TownNames *town_names) TownNameParams par(_settings_game.game_creation.town_name); /* This function is called very often without entering the gameloop - * inbetween. So reset layout cache to prevent it from growing too big. */ + * in between. So reset layout cache to prevent it from growing too big. */ Layouter::ReduceLineCache(); /* Do not set i too low, since when we run out of names, we loop |