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author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/town_map.h | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/town_map.h')
-rw-r--r-- | src/town_map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_map.h b/src/town_map.h index eb7ddb8d2..41505871d 100644 --- a/src/town_map.h +++ b/src/town_map.h @@ -175,7 +175,7 @@ static inline void SetHouseCompleted(TileIndex t, bool status) /** * Gets the building stage of a house * Since the stage is used for determining what sprite to use, - * if the house is complete (and that stage no longuer is available), + * if the house is complete (and that stage no longer is available), * fool the system by returning the TOWN_HOUSE_COMPLETE (3), * thus showing a beautiful complete house. * @param t the tile of the house to get the building stage of |