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authorplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
committerplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
commitc24374f99c22d9420d6d182ff835f07a5b954b48 (patch)
tree7043ad53c941668339a0949867e10888f9e54f16 /src/town_map.h
parent89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff)
downloadopenttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/town_map.h')
-rw-r--r--src/town_map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_map.h b/src/town_map.h
index eb7ddb8d2..41505871d 100644
--- a/src/town_map.h
+++ b/src/town_map.h
@@ -175,7 +175,7 @@ static inline void SetHouseCompleted(TileIndex t, bool status)
/**
* Gets the building stage of a house
* Since the stage is used for determining what sprite to use,
- * if the house is complete (and that stage no longuer is available),
+ * if the house is complete (and that stage no longer is available),
* fool the system by returning the TOWN_HOUSE_COMPLETE (3),
* thus showing a beautiful complete house.
* @param t the tile of the house to get the building stage of