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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commitb00e510140b4983d58f580fdca87368b1edb436a (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db /src/town_gui.cpp
parent7a2adef8594cb54b5ec00466117c7608d3619150 (diff)
downloadopenttd-b00e510140b4983d58f580fdca87368b1edb436a.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 4803e3bf2..c76556170 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -554,7 +554,7 @@ public:
while (i < this->towns.Length()) {
const Town *t = this->towns[i];
- assert(t->xy);
+ assert(t->xy != INVALID_TILE);
SetDParam(0, t->index);
SetDParam(1, t->population);
@@ -601,7 +601,7 @@ public:
if (id_v >= this->towns.Length()) return; // click out of town bounds
const Town *t = this->towns[id_v];
- assert(t->xy);
+ assert(t->xy != INVALID_TILE);
if (_ctrl_pressed) {
ShowExtraViewPortWindow(t->xy);
} else {