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authorrubidium <rubidium@openttd.org>2009-02-04 16:45:07 +0000
committerrubidium <rubidium@openttd.org>2009-02-04 16:45:07 +0000
commita49197f522ea4377c731c69ac6e4117c49170682 (patch)
tree4a5fe41066de010bd441a15fc54033301d5a6f07 /src/town_gui.cpp
parentce1fcfd8c03f0f4e46915abfc96d635d856421cc (diff)
downloadopenttd-a49197f522ea4377c731c69ac6e4117c49170682.tar.xz
(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 20f68492f..d887dcc7b 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -725,6 +725,6 @@ static const WindowDesc _scen_edit_town_gen_desc = {
void ShowBuildTownWindow()
{
- if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
+ if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0);
}