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authorrubidium <rubidium@openttd.org>2010-02-13 14:02:36 +0000
committerrubidium <rubidium@openttd.org>2010-02-13 14:02:36 +0000
commit9c02767a927ea5c6e8072e1ffad2a82188fdf00e (patch)
tree4ef25a27f4acc856e923f194def994926eec3d9f /src/town_gui.cpp
parentc1b40ee5e0762fd8e2a6f4810ea3f3c363cd21bc (diff)
downloadopenttd-9c02767a927ea5c6e8072e1ffad2a82188fdf00e.tar.xz
(svn r19119) -Fix [FS#3616]: removing towns (in the scenario editor) that had stations/depots refer to them or vehicles were on the town's road could cause a crash
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp58
1 files changed, 57 insertions, 1 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 2f6bae453..be4f3b3a8 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -34,6 +34,8 @@
#include "townname_func.h"
#include "townname_type.h"
#include "core/geometry_func.hpp"
+#include "station_base.h"
+#include "depot_base.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -457,11 +459,65 @@ public:
break;
case TVW_DELETE: // delete town - only available on Scenario editor
- delete this->town;
+ if (this->CanDeleteTown()) {
+ delete this->town;
+ } else {
+ ShowErrorMessage(STR_ERROR_TOWN_CAN_T_DELETE, INVALID_STRING_ID, 0, 0);
+ }
break;
}
}
+ /**
+ * Can we delete the town?
+ * Or in other words, does anything refer to this town?
+ * @return true if it's possible
+ */
+ bool CanDeleteTown() const
+ {
+ /* Stations refer to towns. */
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->town == this->town) {
+ /* Non-oil rig stations are always a problem. */
+ if (!(st->facilities & FACIL_AIRPORT) || st->airport_type != AT_OILRIG) return false;
+ /* We can only automatically delete oil rigs *if* there's no vehicle on them. */
+ if (DoCommand(st->airport_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
+ }
+ }
+
+ /* Depots refer to towns. */
+ const Depot *d;
+ FOR_ALL_DEPOTS(d) {
+ if (d->town_index == this->town->index) return false;
+ }
+
+ /* Check all tiles for town ownership. */
+ for (TileIndex tile = 0; tile < MapSize(); ++tile) {
+ switch (GetTileType(tile)) {
+ case MP_ROAD:
+ if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == this->town->index) {
+ /* Can we clear this tile? */
+ if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
+ }
+ break;
+
+ case MP_TUNNELBRIDGE:
+ if (IsTileOwner(tile, OWNER_TOWN) &&
+ ClosestTownFromTile(tile, UINT_MAX) == this->town) {
+ /* Can we clear this bridge? */
+ if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return true;
+ }
+
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {