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authorrubidium <rubidium@openttd.org>2008-03-23 07:35:29 +0000
committerrubidium <rubidium@openttd.org>2008-03-23 07:35:29 +0000
commit65c7ef9629220ccc6425f4a9760acefe7d2234cb (patch)
treeb8ecc029a1471dcfbee5f01f224bcf9ffe931ab7 /src/town_gui.cpp
parentfb755e6e87808fe8e55f4910740f689cbe7604ae (diff)
downloadopenttd-65c7ef9629220ccc6425f4a9760acefe7d2234cb.tar.xz
(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index bb8a1136e..61d86edf5 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -18,6 +18,7 @@
#include "network/network.h"
#include "variables.h"
#include "strings_func.h"
+#include "sound_func.h"
#include "economy_func.h"
#include "core/alloc_func.hpp"
#include "settings_type.h"
@@ -25,6 +26,9 @@
#include "table/sprites.h"
#include "table/strings.h"
+extern bool GenerateTowns();
+static int _scengen_town_size = 1; // depress medium-sized towns per default
+
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
@@ -571,3 +575,117 @@ void ShowTownDirectory()
w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
}
}
+
+void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+ if (success) {
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+ ResetObjectToPlace();
+ }
+}
+
+static void PlaceProc_Town(TileIndex tile)
+{
+ uint32 size = min(_scengen_town_size, (int)TSM_CITY);
+ uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
+ DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
+}
+
+static const Widget _scen_edit_town_gen_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
+{ WIDGETS_END},
+};
+
+static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CREATE:
+ w->LowerWidget(_scengen_town_size + 7);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 4: // new town
+ HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
+ break;
+ case 5: {// random town
+ Town *t;
+ uint size = min(_scengen_town_size, (int)TSM_CITY);
+ TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
+
+ w->HandleButtonClick(5);
+ _generating_world = true;
+ t = CreateRandomTown(20, mode, size);
+ _generating_world = false;
+
+ if (t == NULL) {
+ ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ } else {
+ ScrollMainWindowToTile(t->xy);
+ }
+
+ break;
+ }
+ case 6: {// many random towns
+ w->HandleButtonClick(6);
+
+ _generating_world = true;
+ if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ _generating_world = false;
+ break;
+ }
+
+ case 7: case 8: case 9: case 10:
+ w->RaiseWidget(_scengen_town_size + 7);
+ _scengen_town_size = e->we.click.widget - 7;
+ w->LowerWidget(_scengen_town_size + 7);
+ SetWindowDirty(w);
+ break;
+ }
+ break;
+
+ case WE_TIMEOUT:
+ w->RaiseWidget(5);
+ w->RaiseWidget(6);
+ SetWindowDirty(w);
+ break;
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+ case WE_ABORT_PLACE_OBJ:
+ w->RaiseButtons();
+ w->LowerWidget(_scengen_town_size + 7);
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _scen_edit_town_gen_desc = {
+ WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
+ WC_SCEN_TOWN_GEN, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
+ _scen_edit_town_gen_widgets,
+ ScenEditTownGenWndProc,
+};
+
+void ShowBuildTownWindow()
+{
+ if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
+ AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
+}
+