From 65c7ef9629220ccc6425f4a9760acefe7d2234cb Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 23 Mar 2008 07:35:29 +0000 Subject: (svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik. --- src/town_gui.cpp | 118 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) (limited to 'src/town_gui.cpp') diff --git a/src/town_gui.cpp b/src/town_gui.cpp index bb8a1136e..61d86edf5 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -18,6 +18,7 @@ #include "network/network.h" #include "variables.h" #include "strings_func.h" +#include "sound_func.h" #include "economy_func.h" #include "core/alloc_func.hpp" #include "settings_type.h" @@ -25,6 +26,9 @@ #include "table/sprites.h" #include "table/strings.h" +extern bool GenerateTowns(); +static int _scengen_town_size = 1; // depress medium-sized towns per default + enum TownAuthorityWidget { TWA_CLOSEBOX = 0, TWA_CAPTION, @@ -571,3 +575,117 @@ void ShowTownDirectory() w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high } } + +void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) +{ + if (success) { + SndPlayTileFx(SND_1F_SPLAT, tile); + ResetObjectToPlace(); + } +} + +static void PlaceProc_Town(TileIndex tile) +{ + uint32 size = min(_scengen_town_size, (int)TSM_CITY); + uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; + DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); +} + +static const Widget _scen_edit_town_gen_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, +{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE}, +{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, +{ WIDGETS_END}, +}; + +static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: + DrawWindowWidgets(w); + break; + + case WE_CREATE: + w->LowerWidget(_scengen_town_size + 7); + break; + + case WE_CLICK: + switch (e->we.click.widget) { + case 4: // new town + HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town); + break; + case 5: {// random town + Town *t; + uint size = min(_scengen_town_size, (int)TSM_CITY); + TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED; + + w->HandleButtonClick(5); + _generating_world = true; + t = CreateRandomTown(20, mode, size); + _generating_world = false; + + if (t == NULL) { + ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); + } else { + ScrollMainWindowToTile(t->xy); + } + + break; + } + case 6: {// many random towns + w->HandleButtonClick(6); + + _generating_world = true; + if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); + _generating_world = false; + break; + } + + case 7: case 8: case 9: case 10: + w->RaiseWidget(_scengen_town_size + 7); + _scengen_town_size = e->we.click.widget - 7; + w->LowerWidget(_scengen_town_size + 7); + SetWindowDirty(w); + break; + } + break; + + case WE_TIMEOUT: + w->RaiseWidget(5); + w->RaiseWidget(6); + SetWindowDirty(w); + break; + case WE_PLACE_OBJ: + _place_proc(e->we.place.tile); + break; + case WE_ABORT_PLACE_OBJ: + w->RaiseButtons(); + w->LowerWidget(_scengen_town_size + 7); + SetWindowDirty(w); + break; + } +} + +static const WindowDesc _scen_edit_town_gen_desc = { + WDP_AUTO, WDP_AUTO, 160, 95, 160, 95, + WC_SCEN_TOWN_GEN, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, + _scen_edit_town_gen_widgets, + ScenEditTownGenWndProc, +}; + +void ShowBuildTownWindow() +{ + if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; + AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); +} + -- cgit v1.2.3-54-g00ecf