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authorbelugas <belugas@openttd.org>2007-11-10 01:17:15 +0000
committerbelugas <belugas@openttd.org>2007-11-10 01:17:15 +0000
commitf55fdfb7c42b2e2e39b165fd17f7671e14516303 (patch)
tree07b6a8f97a15f768d33fc0b7a3405373f3745b3b /src/town_cmd.cpp
parent3a84801f5563ca73c47c56f9682582abe990abb7 (diff)
downloadopenttd-f55fdfb7c42b2e2e39b165fd17f7671e14516303.tar.xz
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 8a9e00dd5..e6891accd 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -43,6 +43,7 @@
#include "misc/autoptr.hpp"
#include "autoslope.h"
#include "waypoint.h"
+#include "transparency.h"
/* Initialize the town-pool */
DEFINE_OLD_POOL_GENERIC(Town, Town)
@@ -183,10 +184,10 @@ static void DrawTile_Town(TileInfo *ti)
dcts->height,
dcts->dz,
ti->z,
- HASBIT(_transparent_opt, TO_HOUSES)
+ IsTransparencySet(TO_HOUSES)
);
- if (HASBIT(_transparent_opt, TO_HOUSES)) return;
+ if (IsTransparencySet(TO_HOUSES)) return;
}
{