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authorrubidium <rubidium@openttd.org>2007-09-09 11:30:44 +0000
committerrubidium <rubidium@openttd.org>2007-09-09 11:30:44 +0000
commit30b38198702b1f0ec97e4a6c5150e9c1c5303139 (patch)
tree4a8cf7c555cc9c0052e74a5e949f2da0e5d43d8a /src/town_cmd.cpp
parent40b871410b557aa8fdf6c2ea1d872a2563c922ab (diff)
downloadopenttd-30b38198702b1f0ec97e4a6c5150e9c1c5303139.tar.xz
(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index c2d87cb6c..1fa6fa97a 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1928,7 +1928,8 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
PlayerID old;
CommandCost r;
- if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
+ /* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
+ if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
if (!IsTileType(tile, MP_HOUSE) &&
!IsTileType(tile, MP_CLEAR) &&