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authorrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
committerrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
commit36bb92ae241403d61dc7a3e5a1696b615be61395 (patch)
tree5676d0d54be47c40d975fdeb1026317fc2a010db /src/town_cmd.cpp
parenta69e3b1c45f12ee6f21a4ac1c8a8f8bc0892f226 (diff)
downloadopenttd-36bb92ae241403d61dc7a3e5a1696b615be61395.tar.xz
(svn r9050) -Codechange: Foo(void) -> Foo()
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index e0eb03d73..b212af129 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -251,7 +251,7 @@ static void ChangePopulation(Town *t, int mod)
if (_town_sort_order & 2) _town_sort_dirty = true;
}
-uint32 GetWorldPopulation(void)
+uint32 GetWorldPopulation()
{
uint32 pop;
const Town* t;
@@ -442,7 +442,7 @@ static void TownTickHandler(Town *t)
UpdateTownRadius(t);
}
-void OnTick_Town(void)
+void OnTick_Town()
{
if (_game_mode == GM_EDITOR) return;
@@ -760,7 +760,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
// Generate a random road block
// The probability of a straight road
// is somewhat higher than a curved.
-static RoadBits GenRandomRoadBits(void)
+static RoadBits GenRandomRoadBits()
{
uint32 r = Random();
uint a = GB(r, 0, 2);
@@ -987,7 +987,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, uint siz
UpdateTownMaxPass(t);
}
-static Town *AllocateTown(void)
+static Town *AllocateTown()
{
Town *t;
@@ -1090,7 +1090,7 @@ Town *CreateRandomTown(uint attempts, uint size_mode)
static const byte _num_initial_towns[3] = {11, 23, 46};
-bool GenerateTowns(void)
+bool GenerateTowns()
{
uint num = 0;
uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
@@ -1807,7 +1807,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
return true;
}
-void TownsMonthlyLoop(void)
+void TownsMonthlyLoop()
{
Town *t;
@@ -1823,7 +1823,7 @@ void TownsMonthlyLoop(void)
}
}
-void InitializeTowns(void)
+void InitializeTowns()
{
Subsidy *s;
@@ -1922,7 +1922,7 @@ static const SaveLoad _town_desc[] = {
SLE_END()
};
-static void Save_TOWN(void)
+static void Save_TOWN()
{
Town *t;
@@ -1932,7 +1932,7 @@ static void Save_TOWN(void)
}
}
-static void Load_TOWN(void)
+static void Load_TOWN()
{
int index;
@@ -1956,7 +1956,7 @@ static void Load_TOWN(void)
_cur_town_ctr = 0;
}
-void AfterLoadTown(void)
+void AfterLoadTown()
{
Town *t;
FOR_ALL_TOWNS(t) {