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authorpeter1138 <peter1138@openttd.org>2009-01-19 12:07:01 +0000
committerpeter1138 <peter1138@openttd.org>2009-01-19 12:07:01 +0000
commit481c2164d0edebe826d40894fc05a579dbcff5f9 (patch)
treebce5d3e203e706fa510f4558be8963ee417bcc3d /src/town_cmd.cpp
parent8fabd3982dfcce450913bfe09850a44c37663137 (diff)
downloadopenttd-481c2164d0edebe826d40894fc05a579dbcff5f9.tar.xz
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp66
1 files changed, 65 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 739e51b2d..b7c6709c8 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2311,7 +2311,71 @@ static TownActionProc *const _town_action_proc[] = {
TownActionBribe
};
-extern uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
+enum TownActions {
+ TACT_NONE = 0x00,
+
+ TACT_ADVERTISE_SMALL = 0x01,
+ TACT_ADVERTISE_MEDIUM = 0x02,
+ TACT_ADVERTISE_LARGE = 0x04,
+ TACT_ROAD_REBUILD = 0x08,
+ TACT_BUILD_STATUE = 0x10,
+ TACT_FOUND_BUILDINGS = 0x20,
+ TACT_BUY_RIGHTS = 0x40,
+ TACT_BRIBE = 0x80,
+
+ TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE,
+ TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,
+ TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE,
+ TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,
+};
+
+DECLARE_ENUM_AS_BIT_SET(TownActions);
+
+/** Get a list of available actions to do at a town.
+ * @param nump if not NULL add put the number of available actions in it
+ * @param cid the company that is querying the town
+ * @param t the town that is queried
+ * @return bitmasked value of enabled actions
+ */
+uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t)
+{
+ int num = 0;
+ TownActions buttons = TACT_NONE;
+
+ /* Spectators and unwanted have no options */
+ if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) {
+
+ /* Things worth more than this are not shown */
+ Money avail = GetCompany(cid)->money + _price.station_value * 200;
+ Money ref = _price.build_industry >> 8;
+
+ /* Check the action bits for validity and
+ * if they are valid add them */
+ for (uint i = 0; i != lengthof(_town_action_costs); i++) {
+ const TownActions cur = (TownActions)(1 << i);
+
+ /* Is the company not able to bribe ? */
+ if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM))
+ continue;
+
+ /* Is the company not able to buy exclusive rights ? */
+ if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights)
+ continue;
+
+ /* Is the company not able to build a statue ? */
+ if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid))
+ continue;
+
+ if (avail >= _town_action_costs[i] * ref) {
+ buttons |= cur;
+ num++;
+ }
+ }
+ }
+
+ if (nump != NULL) *nump = num;
+ return buttons;
+}
/** Do a town action.
* This performs an action such as advertising, building a statue, funding buildings,