From 481c2164d0edebe826d40894fc05a579dbcff5f9 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Mon, 19 Jan 2009 12:07:01 +0000 Subject: (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui. --- src/town_cmd.cpp | 66 +++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 65 insertions(+), 1 deletion(-) (limited to 'src/town_cmd.cpp') diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 739e51b2d..b7c6709c8 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2311,7 +2311,71 @@ static TownActionProc *const _town_action_proc[] = { TownActionBribe }; -extern uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t); +enum TownActions { + TACT_NONE = 0x00, + + TACT_ADVERTISE_SMALL = 0x01, + TACT_ADVERTISE_MEDIUM = 0x02, + TACT_ADVERTISE_LARGE = 0x04, + TACT_ROAD_REBUILD = 0x08, + TACT_BUILD_STATUE = 0x10, + TACT_FOUND_BUILDINGS = 0x20, + TACT_BUY_RIGHTS = 0x40, + TACT_BRIBE = 0x80, + + TACT_ADVERTISE = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE, + TACT_CONSTRUCTION = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS, + TACT_FUNDS = TACT_BUY_RIGHTS | TACT_BRIBE, + TACT_ALL = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS, +}; + +DECLARE_ENUM_AS_BIT_SET(TownActions); + +/** Get a list of available actions to do at a town. + * @param nump if not NULL add put the number of available actions in it + * @param cid the company that is querying the town + * @param t the town that is queried + * @return bitmasked value of enabled actions + */ +uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t) +{ + int num = 0; + TownActions buttons = TACT_NONE; + + /* Spectators and unwanted have no options */ + if (cid != COMPANY_SPECTATOR && !(_settings_game.economy.bribe && t->unwanted[cid])) { + + /* Things worth more than this are not shown */ + Money avail = GetCompany(cid)->money + _price.station_value * 200; + Money ref = _price.build_industry >> 8; + + /* Check the action bits for validity and + * if they are valid add them */ + for (uint i = 0; i != lengthof(_town_action_costs); i++) { + const TownActions cur = (TownActions)(1 << i); + + /* Is the company not able to bribe ? */ + if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM)) + continue; + + /* Is the company not able to buy exclusive rights ? */ + if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) + continue; + + /* Is the company not able to build a statue ? */ + if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid)) + continue; + + if (avail >= _town_action_costs[i] * ref) { + buttons |= cur; + num++; + } + } + } + + if (nump != NULL) *nump = num; + return buttons; +} /** Do a town action. * This performs an action such as advertising, building a statue, funding buildings, -- cgit v1.2.3-54-g00ecf