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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commitb00e510140b4983d58f580fdca87368b1edb436a (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db /src/town.h
parent7a2adef8594cb54b5ec00466117c7608d3619150 (diff)
downloadopenttd-b00e510140b4983d58f580fdca87368b1edb436a.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/town.h')
-rw-r--r--src/town.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/town.h b/src/town.h
index f7f584b86..0e2b2221b 100644
--- a/src/town.h
+++ b/src/town.h
@@ -179,12 +179,12 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
/**
* Creates a new town
*/
- Town(TileIndex tile = 0);
+ Town(TileIndex tile = INVALID_TILE);
/** Destroy the town */
~Town();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
void InitializeLayout();