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authorrubidium <rubidium@openttd.org>2010-05-12 18:31:39 +0000
committerrubidium <rubidium@openttd.org>2010-05-12 18:31:39 +0000
commit863ff6522b671ce69a1265fe246149b25e83a847 (patch)
treedea696bc261a69f8c6b499d8111a9f1c3c1680d6 /src/town.h
parent0d9281dde3ca4001a2e25ea0f2945ca4ebdab9f9 (diff)
downloadopenttd-863ff6522b671ce69a1265fe246149b25e83a847.tar.xz
(svn r19798) -Codechange: generalise the waypoint naming method
Diffstat (limited to 'src/town.h')
-rw-r--r--src/town.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/town.h b/src/town.h
index d589d8f1e..b1cae99cc 100644
--- a/src/town.h
+++ b/src/town.h
@@ -258,4 +258,68 @@ static inline uint TileHash2Bit(uint x, uint y)
return GB(TileHash(x, y), 0, 2);
}
+/**
+ * Set the default name for a depot/waypoint
+ * @tparam T The type/class to make a default name for
+ * @param obj The object/instance we want to find the name for
+ */
+template <class T>
+void MakeDefaultName(T *obj)
+{
+ /* We only want to set names if it hasn't been set before. */
+ assert(obj->name == NULL);
+
+ obj->town = ClosestTownFromTile(obj->xy, UINT_MAX);
+
+ /* Find first unused number belonging to this town. This can never fail,
+ * as long as there can be at most 65535 waypoints/depots in total.
+ *
+ * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at
+ * most 'n * (1 + ceil(m / 32))' steps (n - number of waypoints in pool,
+ * m - number of waypoints near this town).
+ * Usually, it needs only 'n' steps.
+ *
+ * If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
+ * but this way it is faster */
+
+ uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
+ uint32 next = 0; // first number in the bitmap
+ uint32 idx = 0; // index where we will stop
+ uint32 cid = 0; // current index, goes to T::GetPoolSize()-1, then wraps to 0
+
+ do {
+ T *lobj = T::GetIfValid(cid);
+
+ /* check only valid waypoints... */
+ if (lobj != NULL && obj != lobj) {
+ /* only objects with 'generic' name within the same city and with the same type*/
+ if (lobj->name == NULL && lobj->town == obj->town && lobj->IsOfType(obj)) {
+ /* if lobj->town_cn < next, uint will overflow to '+inf' */
+ uint i = (uint)lobj->town_cn - next;
+
+ if (i < 32) {
+ SetBit(used, i); // update bitmap
+ if (i == 0) {
+ /* shift bitmap while the lowest bit is '1';
+ * increase the base of the bitmap too */
+ do {
+ used >>= 1;
+ next++;
+ } while (HasBit(used, 0));
+ /* when we are at 'idx' again at end of the loop and
+ * 'next' hasn't changed, then no object had town_cn == next,
+ * so we can safely use it */
+ idx = cid;
+ }
+ }
+ }
+ }
+
+ cid++;
+ if (cid == T::GetPoolSize()) cid = 0; // wrap to zero...
+ } while (cid != idx);
+
+ obj->town_cn = (uint16)next; // set index...
+}
+
#endif /* TOWN_H */