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author | PeterN <peter@fuzzle.org> | 2018-05-21 22:08:39 +0100 |
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committer | GitHub <noreply@github.com> | 2018-05-21 22:08:39 +0100 |
commit | 4cebebcf683b079ff010e70b0a0a78c12734933e (patch) | |
tree | 4f140272bd8c1efba4916a642b85a22f153cb7b4 /src/town.h | |
parent | 42b43c998314a3fcd89aa59ad7834104dd80b053 (diff) | |
download | openttd-4cebebcf683b079ff010e70b0a0a78c12734933e.tar.xz |
Change: Add CargoTypes type for cargo masks. (#6790)
Diffstat (limited to 'src/town.h')
-rw-r--r-- | src/town.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/town.h b/src/town.h index 75deb7cca..19a4118ba 100644 --- a/src/town.h +++ b/src/town.h @@ -26,7 +26,7 @@ struct BuildingCounts { T class_count[HOUSE_CLASS_MAX]; }; -typedef TileMatrix<uint32, 4> AcceptanceMatrix; +typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix; static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation @@ -85,9 +85,9 @@ struct Town : TownPool::PoolItem<&_town_pool> { inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); } /* Cargo production and acceptance stats. */ - uint32 cargo_produced; ///< Bitmap of all cargoes produced by houses in this town. + CargoTypes cargo_produced; ///< Bitmap of all cargoes produced by houses in this town. AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town. - uint32 cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town. + CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town. uint16 time_until_rebuild; ///< time until we rebuild a house @@ -293,6 +293,6 @@ static inline uint16 TownTicksToGameTicks(uint16 ticks) { } -extern uint32 _town_cargoes_accepted; +extern CargoTypes _town_cargoes_accepted; #endif /* TOWN_H */ |