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author | rubidium <rubidium@openttd.org> | 2008-04-15 22:27:28 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-15 22:27:28 +0000 |
commit | 9d3a08523addb530bec6d02c09c1858856baca2f (patch) | |
tree | b984bc7889cfdc2c91f3964301cf6d325ac896ea /src/town.h | |
parent | 9346e067f39870943d979ae5deb82f831190dc25 (diff) | |
download | openttd-9d3a08523addb530bec6d02c09c1858856baca2f.tar.xz |
(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
Diffstat (limited to 'src/town.h')
-rw-r--r-- | src/town.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/town.h b/src/town.h index 9e01b7771..e85307edd 100644 --- a/src/town.h +++ b/src/town.h @@ -163,7 +163,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> { bool larger_town; /* NOSAVE: UpdateTownRadius updates this given the house count. */ - uint16 radius[HZB_END]; + uint32 squared_town_zone_radius[HZB_END]; /* NOSAVE: The number of each type of building in the town. */ BuildingCounts building_counts; |