From 9d3a08523addb530bec6d02c09c1858856baca2f Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 15 Apr 2008 22:27:28 +0000 Subject: (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. --- src/town.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/town.h') diff --git a/src/town.h b/src/town.h index 9e01b7771..e85307edd 100644 --- a/src/town.h +++ b/src/town.h @@ -163,7 +163,7 @@ struct Town : PoolItem { bool larger_town; /* NOSAVE: UpdateTownRadius updates this given the house count. */ - uint16 radius[HZB_END]; + uint32 squared_town_zone_radius[HZB_END]; /* NOSAVE: The number of each type of building in the town. */ BuildingCounts building_counts; -- cgit v1.2.3-54-g00ecf