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authorrubidium <rubidium@openttd.org>2008-04-18 15:11:39 +0000
committerrubidium <rubidium@openttd.org>2008-04-18 15:11:39 +0000
commitbc37ae3f2a8e810c4f2b815a2d6b9e2bb3c3f771 (patch)
treeec23710227cd626467cce813171cef4a6e232ac1 /src/toolbar_gui.cpp
parent8857f5057f888b769b52005202f5044df417bd24 (diff)
downloadopenttd-bc37ae3f2a8e810c4f2b815a2d6b9e2bb3c3f771.tar.xz
(svn r12767) -Codechange: merge all main toolbar related functions into a single file instead of scattering the functionality over several files.
Diffstat (limited to 'src/toolbar_gui.cpp')
-rw-r--r--src/toolbar_gui.cpp743
1 files changed, 689 insertions, 54 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 088e80f8e..371ebbfcc 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -29,22 +29,42 @@
#include "vehicle_base.h"
#include "gfx_func.h"
#include "cheat_func.h"
+#include "transparency_gui.h"
+#include "screenshot.h"
+#include "newgrf_config.h"
+#include "signs_func.h"
+#include "fios.h"
+#include "functions.h"
+#include "console.h"
#include "network/network.h"
+#include "network/network_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
-extern void SelectSignTool();
-extern RailType _last_built_railtype;
-extern RoadType _last_built_roadtype;
+static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
+static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
-/* Returns the position where the toolbar wants the menu to appear.
+RailType _last_built_railtype;
+RoadType _last_built_roadtype;
+
+static void SelectSignTool()
+{
+ if (_cursor.sprite == SPR_CURSOR_SIGN) {
+ ResetObjectToPlace();
+ } else {
+ SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
+ _place_proc = PlaceProc_Sign;
+ }
+}
+
+/** Returns the position where the toolbar wants the menu to appear.
* Make sure the dropdown is fully visible within the window.
* x + w->left because x is supposed to be the offset of the toolbar-button
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
-Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
+static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
{
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
Point pos;
@@ -55,6 +75,7 @@ Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
return pos;
}
+/* --- Pausing --- */
static void ToolbarPauseClick(Window *w)
{
@@ -63,107 +84,291 @@ static void ToolbarPauseClick(Window *w)
if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
+/* --- Fast forwarding --- */
+
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
+/* --- Options button menu --- */
+
+static void ToolbarOptionsClick(Window *w)
+{
+ uint16 x = 0;
+
+ w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
+
+ if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
+ if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
+ if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
+ if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
+ if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
+ if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
+ if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
+ if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
+ WP(w, menu_d).checked_items = x;
+}
+
+static void MenuClickSettings(int index)
+{
+ switch (index) {
+ case 0: ShowGameOptions(); return;
+ case 1: ShowGameDifficulty(); return;
+ case 2: ShowPatchesSelection(); return;
+ case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
+ case 4: ShowTransparencyToolbar(); break;
+
+ case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
+ case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
+ case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
+ case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break;
+ case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
+ case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
+ case 12: ToggleTransparency(TO_HOUSES); break;
+ case 13: ToggleTransparency(TO_SIGNS); break;
+ }
+ MarkWholeScreenDirty();
+}
+
+/* --- Saving/loading button menu --- */
+
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
}
+static void ToolbarScenSaveOrLoad(Window *w)
+{
+ PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
+}
+
+static void MenuClickSaveLoad(int index)
+{
+ if (_game_mode == GM_EDITOR) {
+ switch (index) {
+ case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
+ case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+ case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
+ case 3: AskExitToGameMenu(); break;
+ case 5: HandleExitGameRequest(); break;
+ }
+ } else {
+ switch (index) {
+ case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
+ case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
+ case 2: AskExitToGameMenu(); break;
+ case 3: HandleExitGameRequest(); break;
+ }
+ }
+}
+
+/* --- Map button menu --- */
+
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
}
+static void MenuClickMap(int index)
+{
+ switch (index) {
+ case 0: ShowSmallMap(); break;
+ case 1: ShowExtraViewPortWindow(); break;
+ case 2: ShowSignList(); break;
+ }
+}
+
+static void MenuClickScenMap(int index)
+{
+ switch (index) {
+ case 0: ShowSmallMap(); break;
+ case 1: ShowExtraViewPortWindow(); break;
+ case 2: ShowSignList(); break;
+ case 3: ShowTownDirectory(); break;
+ }
+}
+
+/* --- Town button menu --- */
+
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
}
+static void MenuClickTown(int index)
+{
+ ShowTownDirectory();
+}
+
+/* --- Subidies button menu --- */
+
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
}
+static void MenuClickSubsidies(int index)
+{
+ ShowSubsidiesList();
+}
+
+/* --- Stations button menu --- */
+
static void ToolbarStationsClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 7, 0);
}
-static void ToolbarMoneyClick(Window *w)
+static void MenuClickStations(int index)
+{
+ ShowPlayerStations((PlayerID)index);
+}
+
+/* --- Finances button menu --- */
+
+static void ToolbarFinancesClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 8, 0);
}
+static void MenuClickFinances(int index)
+{
+ ShowPlayerFinances((PlayerID)index);
+}
+
+/* --- Company's button menu --- */
+
static void ToolbarPlayersClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 9, 0);
}
+static void MenuClickCompany(int index)
+{
+ if (_networking && index == 0) {
+ ShowClientList();
+ } else {
+ if (_networking) index--;
+ ShowPlayerCompany((PlayerID)index);
+ }
+}
+
+/* --- Graphs button menu --- */
+
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
}
+static void MenuClickGraphs(int index)
+{
+ switch (index) {
+ case 0: ShowOperatingProfitGraph(); break;
+ case 1: ShowIncomeGraph(); break;
+ case 2: ShowDeliveredCargoGraph(); break;
+ case 3: ShowPerformanceHistoryGraph(); break;
+ case 4: ShowCompanyValueGraph(); break;
+ case 5: ShowCargoPaymentRates(); break;
+ }
+}
+
+/* --- League button menu --- */
+
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
}
+static void MenuClickLeague(int index)
+{
+ switch (index) {
+ case 0: ShowCompanyLeagueTable(); break;
+ case 1: ShowPerformanceRatingDetail(); break;
+ }
+}
+
+/* --- Industries button menu --- */
+
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
}
-static void ToolbarTrainClick(Window *w)
+static void MenuClickIndustry(int index)
+{
+ switch (index) {
+ case 0: ShowIndustryDirectory(); break;
+ case 1: ShowBuildIndustryWindow(); break;
+ }
+}
+
+/* --- Trains button menu + 1 helper function for all vehicles. --- */
+
+static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
const Vehicle *v;
- int dis = -1;
+ int dis = ~0;
FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
+ if (v->type == veh && v->IsPrimaryVehicle()) {
+ ClrBit(dis, v->owner);
+ break;
+ }
}
- PopupMainPlayerToolbMenu(w, 13, dis);
+ PopupMainPlayerToolbMenu(w, 13 + veh, dis);
}
+
+static void ToolbarTrainClick(Window *w)
+{
+ ToolbarVehicleClick(w, VEH_TRAIN);
+}
+
+static void MenuClickShowTrains(int index)
+{
+ ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
+}
+
+/* --- Road vehicle button menu --- */
+
static void ToolbarRoadClick(Window *w)
{
- const Vehicle *v;
- int dis = -1;
+ ToolbarVehicleClick(w, VEH_ROAD);
+}
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 14, dis);
+static void MenuClickShowRoad(int index)
+{
+ ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
}
+/* --- Ship button menu --- */
+
static void ToolbarShipClick(Window *w)
{
- const Vehicle *v;
- int dis = -1;
+ ToolbarVehicleClick(w, VEH_SHIP);
+}
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 15, dis);
+static void MenuClickShowShips(int index)
+{
+ ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
}
+/* --- Aircraft button menu --- */
+
static void ToolbarAirClick(Window *w)
{
- const Vehicle *v;
- int dis = -1;
+ ToolbarVehicleClick(w, VEH_AIRCRAFT);
+}
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 16, dis);
+static void MenuClickShowAir(int index)
+{
+ ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
}
+/* --- Zoom in button --- */
static void ToolbarZoomInClick(Window *w)
{
@@ -173,6 +378,8 @@ static void ToolbarZoomInClick(Window *w)
}
}
+/* --- Zoom out button --- */
+
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
@@ -181,6 +388,8 @@ static void ToolbarZoomOutClick(Window *w)
}
}
+/* --- Rail button menu --- */
+
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
@@ -188,6 +397,14 @@ static void ToolbarBuildRailClick(Window *w)
WP(w2, menu_d).sel_index = _last_built_railtype;
}
+static void MenuClickBuildRail(int index)
+{
+ _last_built_railtype = (RailType)index;
+ ShowBuildRailToolbar(_last_built_railtype, -1);
+}
+
+/* --- Road button menu --- */
+
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
@@ -196,59 +413,110 @@ static void ToolbarBuildRoadClick(Window *w)
WP(w2, menu_d).sel_index = _last_built_roadtype;
}
+static void MenuClickBuildRoad(int index)
+{
+ _last_built_roadtype = (RoadType)index;
+ ShowBuildRoadToolbar(_last_built_roadtype);
+}
+
+/* --- Water button menu --- */
+
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
}
+static void MenuClickBuildWater(int index)
+{
+ ShowBuildDocksToolbar();
+}
+
+/* --- Airport button menu --- */
+
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
}
+static void MenuClickBuildAir(int index)
+{
+ ShowBuildAirToolbar();
+}
+
+/* --- Forest button menu --- */
+
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
}
+static void MenuClickForest(int index)
+{
+ switch (index) {
+ case 0: ShowTerraformToolbar(); break;
+ case 1: ShowBuildTreesToolbar(); break;
+ case 2: SelectSignTool(); break;
+ }
+}
+
+/* --- Music button menu --- */
+
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
}
+static void MenuClickMusicWindow(int index)
+{
+ ShowMusicWindow();
+}
+
+/* --- Newspaper button menu --- */
+
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
}
+static void MenuClickNewspaper(int index)
+{
+ switch (index) {
+ case 0: ShowLastNewsMessage(); break;
+ case 1: ShowMessageOptions(); break;
+ case 2: ShowMessageHistory(); break;
+ }
+}
+
+/* --- Help button menu --- */
+
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
}
-static void ToolbarOptionsClick(Window *w)
+static void MenuClickSmallScreenshot()
{
- uint16 x = 0;
-
- w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
-
- if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
- if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
- if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
- if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
- if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
- if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
- if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
- if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
- WP(w, menu_d).checked_items = x;
+ SetScreenshotType(SC_VIEWPORT);
}
+static void MenuClickWorldScreenshot()
+{
+ SetScreenshotType(SC_WORLD);
+}
-static void ToolbarScenSaveOrLoad(Window *w)
+static void MenuClickHelp(int index)
{
- PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
+ switch (index) {
+ case 0: PlaceLandBlockInfo(); break;
+ case 2: IConsoleSwitch(); break;
+ case 3: MenuClickSmallScreenshot(); break;
+ case 4: MenuClickWorldScreenshot(); break;
+ case 5: ShowAboutWindow(); break;
+ }
}
+/* --- Scenario editor specific handlers. */
+
static void ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
@@ -346,6 +614,8 @@ static void ToolbarBtn_NULL(Window *w)
}
+/* --- Toolbar handling for the 'normal' case */
+
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
@@ -357,7 +627,7 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
- ToolbarMoneyClick,
+ ToolbarFinancesClick,
ToolbarPlayersClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
@@ -378,11 +648,7 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarHelpClick,
};
-extern void MenuClickSmallScreenshot();
-extern void MenuClickWorldScreenshot();
-extern void MenuClickSaveLoad(int index);
-
-void MainToolbarWndProc(Window *w, WindowEvent *e)
+static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@@ -404,8 +670,7 @@ void MainToolbarWndProc(Window *w, WindowEvent *e)
break;
case WE_CLICK:
- if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
- _toolbar_button_procs[e->we.click.widget](w);
+ if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
@@ -561,6 +826,8 @@ static const WindowDesc _toolb_normal_desc = {
};
+/* --- Toolbar handling for the scenario editor */
+
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
@@ -591,7 +858,7 @@ static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarHelpClick,
};
-void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
+static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
@@ -794,7 +1061,375 @@ static const WindowDesc _toolb_scen_desc = {
ScenEditToolbarWndProc
};
+/* --- Rendering/handling the drop down menus --- */
+
+typedef void MenuClickedProc(int index);
+
+static MenuClickedProc * const _menu_clicked_procs[] = {
+ NULL, /* 0 */
+ NULL, /* 1 */
+ MenuClickSettings, /* 2 */
+ MenuClickSaveLoad, /* 3 */
+ MenuClickMap, /* 4 */
+ MenuClickTown, /* 5 */
+ MenuClickSubsidies, /* 6 */
+ MenuClickStations, /* 7 */
+ MenuClickFinances, /* 8 */
+ MenuClickCompany, /* 9 */
+ MenuClickGraphs, /* 10 */
+ MenuClickLeague, /* 11 */
+ MenuClickIndustry, /* 12 */
+ MenuClickShowTrains, /* 13 */
+ MenuClickShowRoad, /* 14 */
+ MenuClickShowShips, /* 15 */
+ MenuClickShowAir, /* 16 */
+ MenuClickScenMap, /* 17 */
+ NULL, /* 18 */
+ MenuClickBuildRail, /* 19 */
+ MenuClickBuildRoad, /* 20 */
+ MenuClickBuildWater, /* 21 */
+ MenuClickBuildAir, /* 22 */
+ MenuClickForest, /* 23 */
+ MenuClickMusicWindow, /* 24 */
+ MenuClickNewspaper, /* 25 */
+ MenuClickHelp, /* 26 */
+};
+
+static void MenuWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE:
+ w->widget[0].right = w->width - 1;
+ break;
+
+ case WE_PAINT: {
+ byte count = WP(w, menu_d).item_count;
+ byte sel = WP(w, menu_d).sel_index;
+ uint16 chk = WP(w, menu_d).checked_items;
+ StringID string = WP(w, menu_d).string_id;
+ byte dis = WP(w, menu_d).disabled_items;
+
+ DrawWindowWidgets(w);
+
+ int x = 1;
+ int y = 1;
+
+ for (; count != 0; count--, string++, sel--) {
+ TextColour color = HasBit(dis, 0) ? TC_GREY : (sel == 0) ? TC_WHITE : TC_BLACK;
+ if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
+
+ if (HasBit(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
+ DrawString(x + 2, y, string, color);
+
+ y += 10;
+ chk >>= 1;
+ dis >>= 1;
+ }
+ } break;
+
+ case WE_DESTROY: {
+ Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ v->RaiseWidget(WP(w, menu_d).main_button);
+ SetWindowDirty(v);
+ return;
+ }
+
+ case WE_POPUPMENU_SELECT: {
+ int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+
+ if (index < 0) {
+ Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+ if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
+ index = WP(w, menu_d).sel_index;
+ }
+
+ int action_id = WP(w, menu_d).action_id;
+ DeleteWindow(w);
+
+ if (index >= 0) {
+ assert((uint)index <= lengthof(_menu_clicked_procs));
+ _menu_clicked_procs[action_id](index);
+ }
+
+ } break;
+
+ case WE_POPUPMENU_OVER: {
+ int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+
+ if (index == -1 || index == WP(w, menu_d).sel_index) return;
+
+ WP(w, menu_d).sel_index = index;
+ SetWindowDirty(w);
+ return;
+ }
+ }
+}
+
+/* Dynamic widget length determined by toolbar-string length.
+ * See PopupMainToolbMenu en MenuWndProc */
+static const Widget _menu_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+
+/**
+ * Get the maximum length of a given string in a string-list. This is an
+ * implicit string-list where the ID's are consecutive
+ * @param base_string StringID of the first string in the list
+ * @param count amount of StringID's in the list
+ * @return the length of the longest string
+ */
+static int GetStringListMaxWidth(StringID base_string, byte count)
+{
+ char buffer[512];
+ int width, max_width = 0;
+
+ for (byte i = 0; i != count; i++) {
+ GetString(buffer, base_string + i, lastof(buffer));
+ width = GetStringBoundingBox(buffer).width;
+ if (width > max_width) max_width = width;
+ }
+
+ return max_width;
+}
+
+/**
+ * Show a general dropdown menu. The positioning of the dropdown menu
+ * defaults to the left side of the parent_button, eg the button that caused
+ * this window to appear. The only exceptions are when the right side of this
+ * dropdown would fall outside the main toolbar window, in that case it is
+ * aligned with the toolbar's right side.
+ * Since the disable-mask is only 8 bits right now, these dropdowns are
+ * restricted to 8 items max if any bits of disabled_mask are active.
+ * @param w Pointer to a window this dropdown menu belongs to. Has no effect
+ * whatsoever, only graphically for positioning.
+ * @param parent_button The widget identifier of the button that was clicked for
+ * this dropdown. The created dropdown then knows what button to raise (button) on
+ * action and whose function to execute (action).
+ * It is possible to appoint another button for an action event by setting the
+ * upper 8 bits of this parameter. If non is set, action is presumed to be the same
+ * as button. So<br>
+ * button bits 0 - 7 - widget clicked to get dropdown
+ * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
+ * @param base_string The first StringID shown in the dropdown list. All others are
+ * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
+ * @param item_count Number of strings in the list, see previous parameter
+ * @param disabled_mask Bitmask of disabled strings in the list
+ * @return Return a pointer to the newly created dropdown window */
+static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
+{
+ assert(disabled_mask == 0 || item_count <= 8);
+ w->LowerWidget(parent_button);
+ w->InvalidateWidget(parent_button);
+
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+
+ /* Extend the dropdown toolbar to the longest string in the list */
+ int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
+ int height = item_count * 10 + 2;
+
+ Point pos = GetToolbarDropdownPos(parent_button, width, height);
+
+ w = AllocateWindow(pos.x, pos.y, width, height, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
+ w->widget[0].bottom = item_count * 10 + 1;
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+
+ WP(w, menu_d).item_count = item_count;
+ WP(w, menu_d).sel_index = 0;
+ WP(w, menu_d).main_button = GB(parent_button, 0, 8);
+ WP(w, menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
+ WP(w, menu_d).string_id = base_string;
+ WP(w, menu_d).checked_items = 0;
+ WP(w, menu_d).disabled_items = disabled_mask;
+
+ _popup_menu_active = true;
+
+ SndPlayFx(SND_15_BEEP);
+ return w;
+}
+
+/* --- Rendering/drawing the player menu --- */
+static int GetPlayerIndexFromMenu(int index)
+{
+ if (index >= 0) {
+ const Player *p;
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active && --index < 0) return p->index;
+ }
+ }
+ return -1;
+}
+
+static void UpdatePlayerMenuHeight(Window *w)
+{
+ byte num = ActivePlayerCount();
+
+ /* Increase one to fit in PlayerList in the menu when in network */
+ if (_networking && WP(w, menu_d).main_button == 9) num++;
+
+ if (WP(w, menu_d).item_count != num) {
+ WP(w, menu_d).item_count = num;
+ SetWindowDirty(w);
+ num = num * 10 + 2;
+ w->height = num;
+ w->widget[0].bottom = w->widget[0].top + num - 1;
+ w->top = GetToolbarDropdownPos(0, w->width, w->height).y;
+ SetWindowDirty(w);
+ }
+}
+
+static void PlayerMenuWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ UpdatePlayerMenuHeight(w);
+ DrawWindowWidgets(w);
+
+ int x = 1;
+ int y = 1;
+ int sel = WP(w, menu_d).sel_index;
+ int chk = WP(w, menu_d).checked_items; // let this mean gray items.
+
+ /* 9 = playerlist */
+ if (_networking && WP(w, menu_d).main_button == 9) {
+ if (sel == 0) {
+ GfxFillRect(x, y, x + 238, y + 9, 0);
+ }
+ DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
+ y += 10;
+ sel--;
+ }
+
+ const Player *p;
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ if (p->index == sel) {
+ GfxFillRect(x, y, x + 238, y + 9, 0);
+ }
+
+ DrawPlayerIcon(p->index, x + 2, y + 1);
+
+ SetDParam(0, p->index);
+ SetDParam(1, p->index);
+
+ TextColour color = (p->index == sel) ? TC_WHITE : TC_BLACK;
+ if (chk & 1) color = TC_GREY;
+ DrawString(x + 19, y, STR_7021, color);
+
+ y += 10;
+ }
+ chk >>= 1;
+ }
+ } break;
+
+ case WE_DESTROY: {
+ Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ v->RaiseWidget(WP(w, menu_d).main_button);
+ SetWindowDirty(v);
+ return;
+ }
+
+ case WE_POPUPMENU_SELECT: {
+ int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+ int action_id = WP(w, menu_d).action_id;
+
+ /* We have a new entry at the top of the list of menu 9 when networking
+ * so keep that in count */
+ if (_networking && WP(w, menu_d).main_button == 9) {
+ if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+ } else {
+ index = GetPlayerIndexFromMenu(index);
+ }
+
+ if (index < 0) {
+ Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+ if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w, menu_d).main_button)
+ index = WP(w, menu_d).sel_index;
+ }
+
+ DeleteWindow(w);
+
+ if (index >= 0) {
+ assert(index >= 0 && index < 30);
+ _menu_clicked_procs[action_id](index);
+ }
+ } break;
+
+ case WE_POPUPMENU_OVER: {
+ int index;
+ UpdatePlayerMenuHeight(w);
+ index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+
+ /* We have a new entry at the top of the list of menu 9 when networking
+ * so keep that in count */
+ if (_networking && WP(w, menu_d).main_button == 9) {
+ if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+ } else {
+ index = GetPlayerIndexFromMenu(index);
+ }
+
+ if (index == -1 || index == WP(w, menu_d).sel_index) return;
+
+ WP(w, menu_d).sel_index = index;
+ SetWindowDirty(w);
+ return;
+ }
+ }
+}
+
+static const Widget _player_menu_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
+{
+ w->LowerWidget(main_button);
+ w->InvalidateWidget(main_button);
+
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+ Point pos = GetToolbarDropdownPos(main_button, 241, 82);
+ w = AllocateWindow(pos.x, pos.y, 241, 82, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+ WP(w, menu_d).item_count = 0;
+ WP(w, menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
+ if (_networking && main_button == 9) {
+ if (_local_player != PLAYER_SPECTATOR) {
+ WP(w, menu_d).sel_index++;
+ } else {
+ /* Select client list by default for spectators */
+ WP(w, menu_d).sel_index = 0;
+ }
+ }
+ WP(w, menu_d).action_id = main_button;
+ WP(w, menu_d).main_button = main_button;
+ WP(w, menu_d).checked_items = gray;
+ WP(w, menu_d).disabled_items = 0;
+ _popup_menu_active = true;
+ SndPlayFx(SND_15_BEEP);
+ return w;
+}
+
+/* --- Allocating the toolbar --- */
+
Window *AllocateToolbar()
{
- return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+ /* Clean old GUI values */
+ _last_built_railtype = RAILTYPE_RAIL;
+ _last_built_roadtype = ROADTYPE_ROAD;
+
+ Window *w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+ if (w == NULL) return NULL;
+
+ CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
+
+ w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
+ w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
+
+ /* 'w' is for sure a WC_MAIN_TOOLBAR */
+ PositionMainToolbar(w);
+
+ return w;
}