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authorPatric Stout <truebrain@openttd.org>2021-03-24 23:25:51 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commitf05e2e0d408cfd018d9875855bd28383569481a9 (patch)
tree2f08a052703d6c745935e0abed5e7bb259c94287 /src/tile_type.h
parent45c2c29c35afeb4116ff8fb3393ddc67ea1708da (diff)
downloadopenttd-f05e2e0d408cfd018d9875855bd28383569481a9.tar.xz
Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map if it is reachable at all. But for sure it will do its atmost to get there!
Diffstat (limited to 'src/tile_type.h')
-rw-r--r--src/tile_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/tile_type.h b/src/tile_type.h
index efc057d2b..73fd0e97e 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -22,6 +22,7 @@ static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum heig
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
+static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)