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authorplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
committerplanetmaker <planetmaker@openttd.org>2013-01-08 22:46:42 +0000
commitc24374f99c22d9420d6d182ff835f07a5b954b48 (patch)
tree7043ad53c941668339a0949867e10888f9e54f16 /src/tile_type.h
parent89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff)
downloadopenttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/tile_type.h')
-rw-r--r--src/tile_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tile_type.h b/src/tile_type.h
index 8a476e980..34543eb93 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -52,7 +52,7 @@ enum TileType {
*
* In randomly generated maps:
* TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile.
- * TROPICZONE_RAINFOREST: Genereated everywhere, if there is no desert in a certain distance from the tile.
+ * TROPICZONE_RAINFOREST: Generated everywhere, if there is no desert in a certain distance from the tile.
* TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
*
* In scenarios: