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authorPatric Stout <truebrain@openttd.org>2021-01-08 12:02:38 +0100
committerGitHub <noreply@github.com>2021-01-08 12:02:38 +0100
commit7463c46a54bed2d21ee8e8e2e8cfe9d67f5f45dc (patch)
treea32e6d81608c0b854a2e201d391c1a802f50acd1 /src/tile_type.h
parentaac8c28d7369a4394303449ce5307067379067bd (diff)
downloadopenttd-7463c46a54bed2d21ee8e8e2e8cfe9d67f5f45dc.tar.xz
Fix: for arctic and tropic, make sure we have at least a few hills (#8513)
Without hills, not all industries can be generated, which means that with a default configuration you get errors. This is far from optimal, of course. This now forces that there is at least some hills, even when you are using very-flat. This is a stopgap solution, but a proper solution requires a full rewrite of the terrain generator, which is not a 2 minute (or even 2 week) job. To make sure flat is still flat-ish, reduce the default snow-line-height to 10, making it look a lot better on smaller maps. This is a compromise between being able to have flat maps and still having all industries on arctic.
Diffstat (limited to 'src/tile_type.h')
-rw-r--r--src/tile_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tile_type.h b/src/tile_type.h
index 132b566f0..c1e7081f0 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -26,7 +26,7 @@ static const uint DEF_MAX_HEIGHTLEVEL = 30; ///< Default maxi
static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
-static const uint DEF_SNOWLINE_HEIGHT = 15; ///< Default snowline height
+static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height