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authorPatric Stout <truebrain@openttd.org>2021-03-24 16:38:36 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit70bc55cfd6e14f710427012b03aa211a0d85ca0f (patch)
treeb61c6c7e26f799afe542000d77f7cd3811d252d4 /src/tile_type.h
parentcafe4eed6e482149eefe75393ad3a13e0f6e7ffe (diff)
downloadopenttd-70bc55cfd6e14f710427012b03aa211a0d85ca0f.tar.xz
Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it can, but due to the complex tropic rules, that is unlikely to be exact. In the end, it picks a height-level to base the desert/tropic line on. This is strictly seen not needed, as we can convert any tile to either. But it is the simplest way to get started with this without redoing all related functions.
Diffstat (limited to 'src/tile_type.h')
-rw-r--r--src/tile_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/tile_type.h b/src/tile_type.h
index e81d2799a..e9fc272a5 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -30,6 +30,7 @@ static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snow
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
+static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
/**