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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/tile.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/tile.c')
-rw-r--r-- | src/tile.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/tile.c b/src/tile.c new file mode 100644 index 000000000..ba6900a36 --- /dev/null +++ b/src/tile.c @@ -0,0 +1,63 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "tile.h" + +Slope GetTileSlope(TileIndex tile, uint *h) +{ + uint a; + uint b; + uint c; + uint d; + uint min; + uint r; + + assert(tile < MapSize()); + + if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) { + if (h != NULL) *h = 0; + return 0; + } + + min = a = TileHeight(tile); + b = TileHeight(tile + TileDiffXY(1, 0)); + if (min >= b) min = b; + c = TileHeight(tile + TileDiffXY(0, 1)); + if (min >= c) min = c; + d = TileHeight(tile + TileDiffXY(1, 1)); + if (min >= d) min = d; + + r = SLOPE_FLAT; + if ((a -= min) != 0) r += (--a << 4) + SLOPE_N; + if ((c -= min) != 0) r += (--c << 4) + SLOPE_E; + if ((d -= min) != 0) r += (--d << 4) + SLOPE_S; + if ((b -= min) != 0) r += (--b << 4) + SLOPE_W; + + if (h != NULL) *h = min * TILE_HEIGHT; + + return r; +} + +uint GetTileZ(TileIndex tile) +{ + uint h; + GetTileSlope(tile, &h); + return h; +} + + +uint GetTileMaxZ(TileIndex t) +{ + uint max; + uint h; + + h = TileHeight(t); + max = h; + h = TileHeight(t + TileDiffXY(1, 0)); + if (h > max) max = h; + h = TileHeight(t + TileDiffXY(0, 1)); + if (h > max) max = h; + h = TileHeight(t + TileDiffXY(1, 1)); + if (h > max) max = h; + return max * 8; +} |