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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/tile.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/tile.c')
-rw-r--r--src/tile.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/tile.c b/src/tile.c
new file mode 100644
index 000000000..ba6900a36
--- /dev/null
+++ b/src/tile.c
@@ -0,0 +1,63 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "tile.h"
+
+Slope GetTileSlope(TileIndex tile, uint *h)
+{
+ uint a;
+ uint b;
+ uint c;
+ uint d;
+ uint min;
+ uint r;
+
+ assert(tile < MapSize());
+
+ if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
+ if (h != NULL) *h = 0;
+ return 0;
+ }
+
+ min = a = TileHeight(tile);
+ b = TileHeight(tile + TileDiffXY(1, 0));
+ if (min >= b) min = b;
+ c = TileHeight(tile + TileDiffXY(0, 1));
+ if (min >= c) min = c;
+ d = TileHeight(tile + TileDiffXY(1, 1));
+ if (min >= d) min = d;
+
+ r = SLOPE_FLAT;
+ if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
+ if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
+ if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
+ if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;
+
+ if (h != NULL) *h = min * TILE_HEIGHT;
+
+ return r;
+}
+
+uint GetTileZ(TileIndex tile)
+{
+ uint h;
+ GetTileSlope(tile, &h);
+ return h;
+}
+
+
+uint GetTileMaxZ(TileIndex t)
+{
+ uint max;
+ uint h;
+
+ h = TileHeight(t);
+ max = h;
+ h = TileHeight(t + TileDiffXY(1, 0));
+ if (h > max) max = h;
+ h = TileHeight(t + TileDiffXY(0, 1));
+ if (h > max) max = h;
+ h = TileHeight(t + TileDiffXY(1, 1));
+ if (h > max) max = h;
+ return max * 8;
+}