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authorrubidium <rubidium@openttd.org>2009-09-01 10:07:22 +0000
committerrubidium <rubidium@openttd.org>2009-09-01 10:07:22 +0000
commit07d2af338e237889ff453a3a774522b9b0021439 (patch)
tree373ccc2eecf1aa917f24008e4d25535413dc4eb2 /src/thread/thread_win32.cpp
parent5a3b2f0d02ddb7fedbca29a3e5e68dec28c887af (diff)
downloadopenttd-07d2af338e237889ff453a3a774522b9b0021439.tar.xz
(svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc)
Diffstat (limited to 'src/thread/thread_win32.cpp')
-rw-r--r--src/thread/thread_win32.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/thread/thread_win32.cpp b/src/thread/thread_win32.cpp
new file mode 100644
index 000000000..e752de1ae
--- /dev/null
+++ b/src/thread/thread_win32.cpp
@@ -0,0 +1,136 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file thread_win32.cpp Win32 thread implementation of Threads. */
+
+#include "../stdafx.h"
+#include "thread.h"
+#include "../debug.h"
+#include "../core/alloc_func.hpp"
+#include <stdlib.h>
+#include <windows.h>
+#include <process.h>
+
+/**
+ * Win32 thread version for ThreadObject.
+ */
+class ThreadObject_Win32 : public ThreadObject {
+private:
+ HANDLE thread; ///< System thread identifier.
+ uint id; ///< Thread identifier.
+ OTTDThreadFunc proc; ///< External thread procedure.
+ void *param; ///< Parameter for the external thread procedure.
+ bool self_destruct; ///< Free ourselves when done?
+
+public:
+ /**
+ * Create a win32 thread and start it, calling proc(param).
+ */
+ ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) :
+ thread(NULL),
+ id(0),
+ proc(proc),
+ param(param),
+ self_destruct(self_destruct)
+ {
+ this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
+ if (this->thread == NULL) return;
+ ResumeThread(this->thread);
+ }
+
+ /* virtual */ ~ThreadObject_Win32()
+ {
+ if (this->thread != NULL) {
+ CloseHandle(this->thread);
+ this->thread = NULL;
+ }
+ }
+
+ /* virtual */ bool Exit()
+ {
+ assert(GetCurrentThreadId() == this->id);
+ /* For now we terminate by throwing an error, gives much cleaner cleanup */
+ throw OTTDThreadExitSignal();
+ }
+
+ /* virtual */ void Join()
+ {
+ /* You cannot join yourself */
+ assert(GetCurrentThreadId() != this->id);
+ WaitForSingleObject(this->thread, INFINITE);
+ }
+
+private:
+ /**
+ * On thread creation, this function is called, which calls the real startup
+ * function. This to get back into the correct instance again.
+ */
+ static uint CALLBACK stThreadProc(void *thr)
+ {
+ ((ThreadObject_Win32 *)thr)->ThreadProc();
+ return 0;
+ }
+
+ /**
+ * A new thread is created, and this function is called. Call the custom
+ * function of the creator of the thread.
+ */
+ void ThreadProc()
+ {
+ try {
+ this->proc(this->param);
+ } catch (OTTDThreadExitSignal) {
+ } catch (...) {
+ NOT_REACHED();
+ }
+
+ if (self_destruct) delete this;
+ }
+};
+
+/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
+{
+ ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
+ if (thread != NULL) *thread = to;
+ return true;
+}
+
+/**
+ * Win32 thread version of ThreadMutex.
+ */
+class ThreadMutex_Win32 : public ThreadMutex {
+private:
+ CRITICAL_SECTION critical_section;
+
+public:
+ ThreadMutex_Win32()
+ {
+ InitializeCriticalSection(&this->critical_section);
+ }
+
+ /* virtual */ ~ThreadMutex_Win32()
+ {
+ DeleteCriticalSection(&this->critical_section);
+ }
+
+ /* virtual */ void BeginCritical()
+ {
+ EnterCriticalSection(&this->critical_section);
+ }
+
+ /* virtual */ void EndCritical()
+ {
+ LeaveCriticalSection(&this->critical_section);
+ }
+};
+
+/* static */ ThreadMutex *ThreadMutex::New()
+{
+ return new ThreadMutex_Win32();
+}