From 07d2af338e237889ff453a3a774522b9b0021439 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 1 Sep 2009 10:07:22 +0000 Subject: (svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc) --- src/thread/thread_win32.cpp | 136 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 src/thread/thread_win32.cpp (limited to 'src/thread/thread_win32.cpp') diff --git a/src/thread/thread_win32.cpp b/src/thread/thread_win32.cpp new file mode 100644 index 000000000..e752de1ae --- /dev/null +++ b/src/thread/thread_win32.cpp @@ -0,0 +1,136 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file thread_win32.cpp Win32 thread implementation of Threads. */ + +#include "../stdafx.h" +#include "thread.h" +#include "../debug.h" +#include "../core/alloc_func.hpp" +#include +#include +#include + +/** + * Win32 thread version for ThreadObject. + */ +class ThreadObject_Win32 : public ThreadObject { +private: + HANDLE thread; ///< System thread identifier. + uint id; ///< Thread identifier. + OTTDThreadFunc proc; ///< External thread procedure. + void *param; ///< Parameter for the external thread procedure. + bool self_destruct; ///< Free ourselves when done? + +public: + /** + * Create a win32 thread and start it, calling proc(param). + */ + ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) : + thread(NULL), + id(0), + proc(proc), + param(param), + self_destruct(self_destruct) + { + this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id); + if (this->thread == NULL) return; + ResumeThread(this->thread); + } + + /* virtual */ ~ThreadObject_Win32() + { + if (this->thread != NULL) { + CloseHandle(this->thread); + this->thread = NULL; + } + } + + /* virtual */ bool Exit() + { + assert(GetCurrentThreadId() == this->id); + /* For now we terminate by throwing an error, gives much cleaner cleanup */ + throw OTTDThreadExitSignal(); + } + + /* virtual */ void Join() + { + /* You cannot join yourself */ + assert(GetCurrentThreadId() != this->id); + WaitForSingleObject(this->thread, INFINITE); + } + +private: + /** + * On thread creation, this function is called, which calls the real startup + * function. This to get back into the correct instance again. + */ + static uint CALLBACK stThreadProc(void *thr) + { + ((ThreadObject_Win32 *)thr)->ThreadProc(); + return 0; + } + + /** + * A new thread is created, and this function is called. Call the custom + * function of the creator of the thread. + */ + void ThreadProc() + { + try { + this->proc(this->param); + } catch (OTTDThreadExitSignal) { + } catch (...) { + NOT_REACHED(); + } + + if (self_destruct) delete this; + } +}; + +/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) +{ + ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL); + if (thread != NULL) *thread = to; + return true; +} + +/** + * Win32 thread version of ThreadMutex. + */ +class ThreadMutex_Win32 : public ThreadMutex { +private: + CRITICAL_SECTION critical_section; + +public: + ThreadMutex_Win32() + { + InitializeCriticalSection(&this->critical_section); + } + + /* virtual */ ~ThreadMutex_Win32() + { + DeleteCriticalSection(&this->critical_section); + } + + /* virtual */ void BeginCritical() + { + EnterCriticalSection(&this->critical_section); + } + + /* virtual */ void EndCritical() + { + LeaveCriticalSection(&this->critical_section); + } +}; + +/* static */ ThreadMutex *ThreadMutex::New() +{ + return new ThreadMutex_Win32(); +} -- cgit v1.2.3-54-g00ecf