summaryrefslogtreecommitdiff
path: root/src/tgp.cpp
diff options
context:
space:
mode:
authorPatric Stout <truebrain@openttd.org>2021-03-24 14:48:12 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commitcafe4eed6e482149eefe75393ad3a13e0f6e7ffe (patch)
treecc4188cdc13664f8ecc9750e0500e6e14c8d2d30 /src/tgp.cpp
parent7a886cb4d4538e8b94a7cbf633705a31a2856b47 (diff)
downloadopenttd-cafe4eed6e482149eefe75393ad3a13e0f6e7ffe.tar.xz
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
Diffstat (limited to 'src/tgp.cpp')
-rw-r--r--src/tgp.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index 190499cbc..d47cdecac 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -237,14 +237,6 @@ static height_t TGPGetMaxHeight()
int map_size_bucket = std::min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS;
int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][map_size_bucket];
- /* Arctic needs snow to have all industries, so make sure we allow TGP to generate this high. */
- if (_settings_game.game_creation.landscape == LT_ARCTIC) {
- max_height_from_table += _settings_newgame.game_creation.snow_line_height;
- /* Make flat a bit more flat by removing "very flat" from it, to somewhat compensate for the increase we just did. */
- if (_settings_game.difficulty.terrain_type > 0) {
- max_height_from_table -= max_height[_settings_game.difficulty.terrain_type - 1][map_size_bucket];
- }
- }
/* Tropic needs tropical forest to have all industries, so make sure we allow TGP to generate this high.
* Tropic forest always starts at 1/4th of the max height. */
if (_settings_game.game_creation.landscape == LT_TROPIC) {