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authoralberth <alberth@openttd.org>2012-12-01 13:12:39 +0000
committeralberth <alberth@openttd.org>2012-12-01 13:12:39 +0000
commit732e073261a0c9f2d644475ec800f5acae90ec94 (patch)
treeed921e856ce535c64e5542357fb942192a656df0 /src/tgp.cpp
parent01d023ad3bd9f33c702aa523e2b8efbdbe3f61f9 (diff)
downloadopenttd-732e073261a0c9f2d644475ec800f5acae90ec94.tar.xz
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
Diffstat (limited to 'src/tgp.cpp')
-rw-r--r--src/tgp.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index f8dd1f70c..6d17fd853 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -290,7 +290,7 @@ static inline height_t RandomHeight(amplitude_t rMax)
* One interpolation and noise round
*
* The heights on the map are generated in an iterative process.
- * We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsely mesh
+ * We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsest mesh
* (i.e. only for x/y coordinates which are multiples of the minimum edge length).
*
* After this initial step the frequency is doubled (log_frequency incremented) each iteration to generate corners on the next finer mesh.