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authorGabda <gabda87@gmail.com>2019-02-09 00:05:25 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-02-08 23:05:25 +0000
commit37bb2c930828260cd28365c8d96befea096bacd6 (patch)
tree0fe5efa02b36db2a08440c264a1d1a9a0494115f /src/tgp.cpp
parent5e4f76f2f9ad105f619003657229b3bbd87ba678 (diff)
downloadopenttd-37bb2c930828260cd28365c8d96befea096bacd6.tar.xz
Codechange: Make the style of MakeVoid calls uniform (#7192)
Diffstat (limited to 'src/tgp.cpp')
-rw-r--r--src/tgp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index 02621f127..4dbb79aa8 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -995,8 +995,8 @@ void GenerateTerrainPerlin()
/* First make sure the tiles at the north border are void tiles if needed. */
if (_settings_game.construction.freeform_edges) {
- for (int y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y);
- for (int x = 0; x < _height_map.size_x; x++) MakeVoid(x);
+ for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
+ for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
}
int max_height = H2I(TGPGetMaxHeight());