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authorbelugas <belugas@openttd.org>2008-05-19 01:51:57 +0000
committerbelugas <belugas@openttd.org>2008-05-19 01:51:57 +0000
commit5f0c2b27be7304f5bd148806fd4c760434058de9 (patch)
tree4339f3c8da5f4dd5e81e11aab64a6025e6b9baaa /src/terraform_cmd.cpp
parent1d9ad55edaea8b4314c85fd93c3687f6ae66f887 (diff)
downloadopenttd-5f0c2b27be7304f5bd148806fd4c760434058de9.tar.xz
(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
Diffstat (limited to 'src/terraform_cmd.cpp')
-rw-r--r--src/terraform_cmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp
index a71dfe21a..f35fb8bd5 100644
--- a/src/terraform_cmd.cpp
+++ b/src/terraform_cmd.cpp
@@ -301,7 +301,10 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
/* Check tiletype-specific things, and add extra-cost */
+ const bool curr_gen = _generating_world;
+ if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
+ _generating_world = curr_gen;
if (CmdFailed(cost)) {
_terraform_err_tile = tile;
return cost;