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authorbelugas <belugas@openttd.org>2008-05-19 01:51:57 +0000
committerbelugas <belugas@openttd.org>2008-05-19 01:51:57 +0000
commitcbd034925121799d0dca893f10bade0200ef3d6c (patch)
tree4339f3c8da5f4dd5e81e11aab64a6025e6b9baaa /src/terraform_cmd.cpp
parent290cedade22ae5e5f5fb52dfedea6ec5101ba9d2 (diff)
downloadopenttd-cbd034925121799d0dca893f10bade0200ef3d6c.tar.xz
(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
Diffstat (limited to 'src/terraform_cmd.cpp')
-rw-r--r--src/terraform_cmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp
index a71dfe21a..f35fb8bd5 100644
--- a/src/terraform_cmd.cpp
+++ b/src/terraform_cmd.cpp
@@ -301,7 +301,10 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
/* Check tiletype-specific things, and add extra-cost */
+ const bool curr_gen = _generating_world;
+ if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
+ _generating_world = curr_gen;
if (CmdFailed(cost)) {
_terraform_err_tile = tile;
return cost;