From cbd034925121799d0dca893f10bade0200ef3d6c Mon Sep 17 00:00:00 2001 From: belugas Date: Mon, 19 May 2008 01:51:57 +0000 Subject: (svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin --- src/terraform_cmd.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/terraform_cmd.cpp') diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp index a71dfe21a..f35fb8bd5 100644 --- a/src/terraform_cmd.cpp +++ b/src/terraform_cmd.cpp @@ -301,7 +301,10 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); } /* Check tiletype-specific things, and add extra-cost */ + const bool curr_gen = _generating_world; + if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh); + _generating_world = curr_gen; if (CmdFailed(cost)) { _terraform_err_tile = tile; return cost; -- cgit v1.2.3-54-g00ecf