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author | belugas <belugas@openttd.org> | 2008-05-19 01:51:57 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-05-19 01:51:57 +0000 |
commit | cbd034925121799d0dca893f10bade0200ef3d6c (patch) | |
tree | 4339f3c8da5f4dd5e81e11aab64a6025e6b9baaa /src/terraform_cmd.cpp | |
parent | 290cedade22ae5e5f5fb52dfedea6ec5101ba9d2 (diff) | |
download | openttd-cbd034925121799d0dca893f10bade0200ef3d6c.tar.xz |
(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
Diffstat (limited to 'src/terraform_cmd.cpp')
-rw-r--r-- | src/terraform_cmd.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp index a71dfe21a..f35fb8bd5 100644 --- a/src/terraform_cmd.cpp +++ b/src/terraform_cmd.cpp @@ -301,7 +301,10 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); } /* Check tiletype-specific things, and add extra-cost */ + const bool curr_gen = _generating_world; + if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh); + _generating_world = curr_gen; if (CmdFailed(cost)) { _terraform_err_tile = tile; return cost; |