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authorrubidium42 <rubidium@openttd.org>2021-05-05 19:21:12 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-05 21:01:23 +0200
commite7581fd42d9740ca68adfc2ec55edb49d51af237 (patch)
tree51c7a9c14c282e2105e3bf3d298528488eb896e4 /src/table
parent72bd62fd705c495d90f08adc964ff8d7f84c6cc1 (diff)
downloadopenttd-e7581fd42d9740ca68adfc2ec55edb49d51af237.tar.xz
Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
Diffstat (limited to 'src/table')
-rw-r--r--src/table/settings.ini2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 4e64bd032..d12f58236 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -3962,6 +3962,7 @@ type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = nullptr
+proc = UpdateClientConfigValues
cat = SC_BASIC
[SDTC_STR]
@@ -4029,6 +4030,7 @@ guiflags = SGF_NETWORK_ONLY
def = 25
min = 2
max = MAX_CLIENTS
+proc = UpdateClientConfigValues
cat = SC_BASIC
[SDTC_VAR]