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author | planetmaker <planetmaker@openttd.org> | 2013-10-17 21:41:17 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-10-17 21:41:17 +0000 |
commit | 8033162bb8f175037ccd0cc6a2219605b6f68f26 (patch) | |
tree | ec83d2497f5c91f48f94f440fd63a93a744b27ea /src/table | |
parent | 2ee9a2b5e70bb52ae08d8d18d94b7e082a12a63f (diff) | |
download | openttd-8033162bb8f175037ccd0cc6a2219605b6f68f26.tar.xz |
(svn r25876) -Codechange: Unify object placement during map creation
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/object_land.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/table/object_land.h b/src/table/object_land.h index 16f9ee649..035b1ee8e 100644 --- a/src/table/object_land.h +++ b/src/table/object_land.h @@ -123,7 +123,7 @@ static const DrawTileSprites _object_hq[] = { #undef TILE_SPRITE_LINE -#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, climate, size, build_cost_multiplier, clear_cost_multiplier, 0, 0, flags, {0, 0, 0, 0}, 0, height, 1, gen_amount, true } +#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, climate, size, build_cost_multiplier, clear_cost_multiplier, 0, 0xFFFFFFFF, flags, {0, 0, 0, 0}, 0, height, 1, gen_amount, true } /* Climates * T = Temperate @@ -137,7 +137,7 @@ static const DrawTileSprites _object_hq[] = { /** Specification of the original object structures. */ extern const ObjectSpec _original_objects[] = { M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, T|A|S , 15, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT), - M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, T|A , 7, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT | OBJECT_FLAG_SCALE_BY_WATER), + M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, T|A , 8, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT | OBJECT_FLAG_SCALE_BY_WATER), M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, T|S|A|Y, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT), // Yes, we disallow building this everywhere. Happens in "special" case! M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, T|S|A|Y, 0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION ), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, T|S|A|Y, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME), |