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authorrubidium <rubidium@openttd.org>2010-08-03 12:41:24 +0000
committerrubidium <rubidium@openttd.org>2010-08-03 12:41:24 +0000
commit725c181445867867ead55e74b237be4831a36602 (patch)
tree7d9351b6d9172cc4c4a5290b6cc487dfc0ab4aac /src/table
parent92ac2e485b4a5837be4627860c0f555212052af9 (diff)
downloadopenttd-725c181445867867ead55e74b237be4831a36602.tar.xz
(svn r20342) -Codechange: unify the construction of objects
Diffstat (limited to 'src/table')
-rw-r--r--src/table/unmovable_land.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/table/unmovable_land.h b/src/table/unmovable_land.h
index 5acc8ca11..e91e9dfc4 100644
--- a/src/table/unmovable_land.h
+++ b/src/table/unmovable_land.h
@@ -125,9 +125,9 @@ static const DrawTileSprites _unmovable_hq[] = {
/** Specification of the original unmovable structures. */
static const UnmovableSpec _original_unmovable[] = {
- { STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT },
- { STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT },
- { STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE },
- { STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 2, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE },
- { STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 1, 1, OBJECT_FLAG_CANNOT_REMOVE },
+ { STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
+ { STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
+ { STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!
+ { STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 2, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE },
+ { STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 1, 1, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME },
};