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authorfrosch <frosch@openttd.org>2012-05-01 15:13:23 +0000
committerfrosch <frosch@openttd.org>2012-05-01 15:13:23 +0000
commitfdd05988b7598968c996070d03617b759c2d983c (patch)
treee784c62ca1048f086751d4673ad0d0a232e420c7 /src/table
parentd84e94025ff2895a7b601ee1985f5f7fe32f4f27 (diff)
downloadopenttd-fdd05988b7598968c996070d03617b759c2d983c.tar.xz
(svn r24191) -Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients.
Diffstat (limited to 'src/table')
-rw-r--r--src/table/settings.ini1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 5906042ee..40af57102 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -476,7 +476,6 @@ to = 158
[SDT_BOOL]
base = GameSettings
var = construction.signal_side
-flags = SLF_NO_NETWORK_SYNC
guiflags = SGF_NO_NETWORK
def = true
str = STR_CONFIG_SETTING_SIGNALSIDE