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author | frosch <frosch@openttd.org> | 2012-05-01 15:13:23 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-05-01 15:13:23 +0000 |
commit | fdd05988b7598968c996070d03617b759c2d983c (patch) | |
tree | e784c62ca1048f086751d4673ad0d0a232e420c7 /src/table | |
parent | d84e94025ff2895a7b601ee1985f5f7fe32f4f27 (diff) | |
download | openttd-fdd05988b7598968c996070d03617b759c2d983c.tar.xz |
(svn r24191) -Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients.
Diffstat (limited to 'src/table')
-rw-r--r-- | src/table/settings.ini | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini index 5906042ee..40af57102 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -476,7 +476,6 @@ to = 158 [SDT_BOOL] base = GameSettings var = construction.signal_side -flags = SLF_NO_NETWORK_SYNC guiflags = SGF_NO_NETWORK def = true str = STR_CONFIG_SETTING_SIGNALSIDE |