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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/table/train_cmd.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/table/train_cmd.h')
-rw-r--r--src/table/train_cmd.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/table/train_cmd.h b/src/table/train_cmd.h
new file mode 100644
index 000000000..1bf8e70c8
--- /dev/null
+++ b/src/table/train_cmd.h
@@ -0,0 +1,57 @@
+/* $Id$ */
+
+static const SpriteID _engine_sprite_base[] = {
+0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
+0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
+0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
+0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
+0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
+0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
+0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
+0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
+0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
+0x0B31, 0x0B35,
+};
+
+/* For how many directions do we have sprites? (8 or 4; if 4, the other 4
+ * directions are symmetric. */
+static const byte _engine_sprite_and[] = {
+7, 7, 7, 7, 3, 3, 7, 7,
+7, 7, 7, 7, 7, 7, 7, 3,
+7, 7, 3, 7, 3, 7, 7, 7,
+7, 3, 7, 7, 3, 3, 7, 7,
+7, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3,
+};
+
+/* Non-zero for multihead trains. */
+static const byte _engine_sprite_add[] = {
+0, 0, 0, 0, 0, 0, 0, 4,
+0, 4, 0, 4, 0, 0, 0, 0,
+0, 4, 0, 0, 0, 0, 4, 0,
+4, 0, 0, 4, 0, 0, 0, 0,
+4, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0,
+};
+
+
+static const byte _wagon_full_adder[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 44, 0, 0, 0, 0, 24,
+ 24, 24, 24, 0, 0, 32, 32, 0,
+ 4, 4, 4, 4, 4, 4, 4, 0,
+ 0, 4, 4, 4, 0, 44, 0, 0,
+ 0, 0, 24, 24, 24, 24, 0, 0,
+ 32, 32
+};