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author | rubidium <rubidium@openttd.org> | 2007-05-28 04:15:32 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-05-28 04:15:32 +0000 |
commit | 493494a35dc85419476569ce29e54ed6f9bc198c (patch) | |
tree | 10a47ff032298213cb10ec9dd7d9f999e3df33ee /src/table/sprites.h | |
parent | eadc44d8cb30d364fbd71dc5c0d664a3f98069c6 (diff) | |
download | openttd-493494a35dc85419476569ce29e54ed6f9bc198c.tar.xz |
(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.
Diffstat (limited to 'src/table/sprites.h')
-rw-r--r-- | src/table/sprites.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h index 75274205a..c6257cdfe 100644 --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -25,7 +25,7 @@ * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. * Don't be lazy and typing, and only use abbrevations when their meaning is clear or - * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION + * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about this being too much typing work if the enums are like * 30 characters in length. If your editor doen't help you simplifying your work, |