diff options
author | Patric Stout <truebrain@openttd.org> | 2021-07-11 21:57:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-11 21:57:05 +0200 |
commit | b6a116a2479eb62aece540633c41d0f54a481fd6 (patch) | |
tree | 977ffda77d342bf5adc9105f25eed7e13e5d993f /src/table/settings/network_settings.ini | |
parent | 8bb9c3f6466c6d15a1a02e963b06b95f9ffb6397 (diff) | |
download | openttd-b6a116a2479eb62aece540633c41d0f54a481fd6.tar.xz |
Add: allow setting your server visibility to "invite-only" (#9434)
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
Diffstat (limited to 'src/table/settings/network_settings.ini')
-rw-r--r-- | src/table/settings/network_settings.ini | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/table/settings/network_settings.ini b/src/table/settings/network_settings.ini index 45459b6e1..552f58823 100644 --- a/src/table/settings/network_settings.ini +++ b/src/table/settings/network_settings.ini @@ -9,14 +9,18 @@ [pre-amble] static void UpdateClientConfigValues(); +static std::initializer_list<const char*> _server_game_type{"local", "public", "invite-only"}; + static const SettingVariant _network_settings_table[] = { [post-amble] }; [templates] SDTC_BOOL = SDTC_BOOL( $var, $flags, $def, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), +SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $def, $max, $full, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), SDTC_VAR = SDTC_VAR( $var, $type, $flags, $def, $min, $max, $interval, $str, $strhelp, $strval, $pre_cb, $post_cb, $from, $to, $cat, $extra, $startup), [validation] +SDTC_OMANY = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); SDTC_VAR = static_assert($max <= MAX_$type, "Maximum value for $var exceeds storage size"); [defaults] @@ -159,10 +163,16 @@ flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY def = true cat = SC_EXPERT -[SDTC_BOOL] -var = network.server_advertise +[SDTC_OMANY] +var = network.server_game_type +type = SLE_UINT8 flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_NETWORK_ONLY -def = false +def = SERVER_GAME_TYPE_LOCAL +min = SERVER_GAME_TYPE_LOCAL +max = SERVER_GAME_TYPE_INVITE_ONLY +full = _server_game_type +post_cb = [](auto) { NetworkUpdateServerGameType(); } +cat = SC_BASIC [SDTC_BOOL] var = network.autoclean_companies |